Package sun.font

Examples of sun.font.StandardGlyphVector$ADL


     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(   FontRenderContext frc,
                                            CharacterIterator ci)
    {
        return (GlyphVector)new StandardGlyphVector(this, ci, frc);
    }
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     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(   FontRenderContext frc,
                                            int [] glyphCodes)
    {
        return (GlyphVector)new StandardGlyphVector(this, glyphCodes, frc);
    }
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                                         int start,
                                         int limit,
                                         int flags) {

        GlyphLayout gl = GlyphLayout.get(null); // !!! no custom layout engines
        StandardGlyphVector gv = gl.layout(this, frc, text,
                                           start, limit-start, flags, null);
        GlyphLayout.done(gl);
        return gv;
    }
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        if (simple) {
            simple = ! FontUtilities.isComplexText(chars, beginIndex, limit);
        }

        if (simple) {
            GlyphVector gv = new StandardGlyphVector(this, chars, beginIndex,
                                                     limit - beginIndex, frc);
            return gv.getLogicalBounds();
        } else {
            // need char array constructor on textlayout
            String str = new String(chars, beginIndex, limit - beginIndex);
            TextLayout tl = new TextLayout(str, this, frc);
            return new Rectangle2D.Float(0, -tl.getAscent(), tl.getAdvance(),
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     * specified <code>String</code> and the specified
     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(FontRenderContext frc, String str)
    {
        return (GlyphVector)new StandardGlyphVector(this, str, frc);
    }
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     * specified array of characters and the specified
     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(FontRenderContext frc, char[] chars)
    {
        return (GlyphVector)new StandardGlyphVector(this, chars, frc);
    }
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     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(   FontRenderContext frc,
                                            CharacterIterator ci)
    {
        return (GlyphVector)new StandardGlyphVector(this, ci, frc);
    }
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     * <code>FontRenderContext</code>.
     */
    public GlyphVector createGlyphVector(   FontRenderContext frc,
                                            int [] glyphCodes)
    {
        return (GlyphVector)new StandardGlyphVector(this, glyphCodes, frc);
    }
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                                         int start,
                                         int limit,
                                         int flags) {

        GlyphLayout gl = GlyphLayout.get(null); // !!! no custom layout engines
        StandardGlyphVector gv = gl.layout(this, frc, text,
                                           start, limit-start, flags, null);
        GlyphLayout.done(gl);
        return gv;
    }
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        if (simple) {
            simple = !FontManager.isComplexText(chars, beginIndex, limit);
        }

        if (simple) {
            GlyphVector gv = new StandardGlyphVector(this, chars, beginIndex,
                                                     limit - beginIndex, frc);
            return gv.getLogicalBounds();
        } else {
            // need char array constructor on textlayout
            String str = new String(chars, beginIndex, limit - beginIndex);
            TextLayout tl = new TextLayout(str, this, frc);
            return new Rectangle2D.Float(0, -tl.getAscent(), tl.getAdvance(),
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