public ContainerSchematicTier3Rocket(InventoryPlayer par1InventoryPlayer, int x, int y, int z)
{
final int change = 27;
this.worldObj = par1InventoryPlayer.player.worldObj;
this.addSlotToContainer(new SlotRocketBenchResult(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 142, 18 + 69 + change));
int var6;
int var7;
// Cone
this.addSlotToContainer(new SlotSchematicTier3Rocket(this.craftMatrix, 1, 48, -8 + change, x, y, z, par1InventoryPlayer.player));