Examples of SendStatus


Examples of l2p.gameserver.serverpackets.SendStatus

    {
      return;
    }
    else if((this._version == 65533) || (this._version == -3))
    {
      _client.close(new SendStatus());
      return;
    }
    else if(_version < Config.MIN_PROTOCOL_REVISION || _version > Config.MAX_PROTOCOL_REVISION)
    {
      _log.info("Client Protocol Revision: " + _version + ", client IP: " + _client.getIpAddr() + " not allowed. Supported protocols: from " + Config.MIN_PROTOCOL_REVISION + " to " + Config.MAX_PROTOCOL_REVISION + ". Closing connection.");
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Examples of lineage2.gameserver.network.serverpackets.SendStatus

      _log.info("Status request from IP : " + getClient().getIpAddr());
      if (Config.RWHO_LOG)
      {
        _log.info(getClient().toString() + " RWHO received");
      }
      getClient().close(new SendStatus());
      return;
    }
    else if ((_version < Config.MIN_PROTOCOL_REVISION) || (_version > Config.MAX_PROTOCOL_REVISION))
    {
      _log.warn("Unknown protocol revision : " + _version + ", client : " + _client);
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Examples of lineage2.gameserver.network.serverpackets.SendStatus

   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    getClient().close(new SendStatus());
  }
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