Package org.pokenet.server.backend.entity

Examples of org.pokenet.server.backend.entity.PlayerChar


    if(c instanceof PlayerChar) {
      /*
       * If a player, send movement to everyone but themselves
       * Movement for themself is sent over TCP
       */
      PlayerChar p = (PlayerChar) c;
      synchronized(m_players) {
        Collection<PlayerChar> list = m_players.values();
        for(PlayerChar pl: list) {
          if(p != pl) {
            pl.queueOtherPlayerMovement(d, c.getId());
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Related Classes of org.pokenet.server.backend.entity.PlayerChar

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