Package org.apache.commons.math3.random

Examples of org.apache.commons.math3.random.RandomDataImpl


    for (SiteWithPolynomial site : sites) {
     
      List<SiteWithPolynomial> nearestSites =
          nearestSiteMap.get(site);
     
      RealVector vector = new ArrayRealVector(SITES_FOR_APPROX);
      RealMatrix matrix = new Array2DRowRealMatrix(
          SITES_FOR_APPROX, DefaultPolynomial.NUM_COEFFS);
     
      for (int row = 0; row < SITES_FOR_APPROX; row++) {
        SiteWithPolynomial nearSite = nearestSites.get(row);
        DefaultPolynomial.populateMatrix(matrix, row, nearSite.pos.x, nearSite.pos.z);
        vector.setEntry(row, nearSite.pos.y);
      }
     
      QRDecomposition qr = new QRDecomposition(matrix);
      RealVector solution = qr.getSolver().solve(vector);
       
      double[] coeffs = solution.toArray();
     
      for (double coeff : coeffs) {
        if (coeff > 10e3) {
          continue calculatePolynomials;
        }
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                return Double.compare(weightedResidual(o1),
                                      weightedResidual(o2));
            }

            private double weightedResidual(final PointVectorValuePair pv) {
                final RealVector v = new ArrayRealVector(pv.getValueRef(), false);
                final RealVector r = target.subtract(v);
                return r.dotProduct(weight.operate(r));
            }
        };
    }
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        // Multi-start loop.
        for (int i = 0; i < starts; i++) {
            // CHECKSTYLE: stop IllegalCatch
            try {
                // Decrease number of allowed evaluations.
                optimData[maxEvalIndex] = new MaxEval(maxEval - totalEvaluations);
                // New start value.
                final double s = (i == 0) ?
                    startValue :
                    min + generator.nextDouble() * (max - min);
                optimData[searchIntervalIndex] = new SearchInterval(min, max, s);
View Full Code Here

     */
    public NaturalRanking(TiesStrategy tiesStrategy) {
        super();
        this.tiesStrategy = tiesStrategy;
        nanStrategy = DEFAULT_NAN_STRATEGY;
        randomData = new RandomDataImpl();
    }
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     */
    public NaturalRanking(NaNStrategy nanStrategy, TiesStrategy tiesStrategy) {
        super();
        this.nanStrategy = nanStrategy;
        this.tiesStrategy = tiesStrategy;
        randomData = new RandomDataImpl();
    }
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     */
    public NaturalRanking(RandomGenerator randomGenerator) {
        super();
        this.tiesStrategy = TiesStrategy.RANDOM;
        nanStrategy = DEFAULT_NAN_STRATEGY;
        randomData = new RandomDataImpl(randomGenerator);
    }
View Full Code Here

    public NaturalRanking(NaNStrategy nanStrategy,
            RandomGenerator randomGenerator) {
        super();
        this.nanStrategy = nanStrategy;
        this.tiesStrategy = TiesStrategy.RANDOM;
        randomData = new RandomDataImpl(randomGenerator);
    }
View Full Code Here

     */
    @Test
    public void testPermutedArrayHash() {
        double[] original = new double[10];
        double[] permuted = new double[10];
        RandomDataImpl random = new RandomDataImpl();

        // Generate 10 distinct random values
        for (int i = 0; i < 10; i++) {
            final RealDistribution u = new UniformRealDistribution(i + 0.5, i + 0.75);
            original[i] = u.sample();
        }

        // Generate a random permutation, making sure it is not the identity
        boolean isIdentity = true;
        do {
            int[] permutation = random.nextPermutation(10, 10);
            for (int i = 0; i < 10; i++) {
                if (i != permutation[i]) {
                    isIdentity = false;
                }
                permuted[i] = original[permutation[i]];
View Full Code Here

     */
    @Test
    public void testPermutedArrayHash() {
        double[] original = new double[10];
        double[] permuted = new double[10];
        RandomDataImpl random = new RandomDataImpl();

        // Generate 10 distinct random values
        for (int i = 0; i < 10; i++) {
            final RealDistribution u = new UniformRealDistribution(i + 0.5, i + 0.75);
            original[i] = u.sample();
        }

        // Generate a random permutation, making sure it is not the identity
        boolean isIdentity = true;
        do {
            int[] permutation = random.nextPermutation(10, 10);
            for (int i = 0; i < 10; i++) {
                if (i != permutation[i]) {
                    isIdentity = false;
                }
                permuted[i] = original[permutation[i]];
View Full Code Here

   
    double[] weight = new double[10];
    initializeWeight(weight);
    int n = 100000;
    RandomGenerator rg = new Well44497b();
    RandomDataImpl rng = new RandomDataImpl(rg);
    dclong.util.Timer timer = new dclong.util.Timer();
    timer.start();
    double[] proportion = sample(rng,weight,n);
    timer.end();
    timer.printSeconds("loop generation");
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