Examples of MenuState


Examples of it.timehero.example.slick.timehero.states.MenuState

   * Registrazione degli stati della partita
   * @see org.newdawn.slick.state.StateBasedGame#initStatesList(org.newdawn.slick.GameContainer)
   */
  public void initStatesList(GameContainer container) {
    //TODO: attivare qui gli stati per riavere i menu!
    addState(new MenuState());
    addState(new HeroCreationState());
    addState(new GameState());
    addState(new MenuPauseState());
  }
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Examples of it.timehero.example.slick.timehero.states.MenuState

   * Registrazione degli stati della partita
   * @see org.newdawn.slick.state.StateBasedGame#initStatesList(org.newdawn.slick.GameContainer)
   */
  public void initStatesList(GameContainer container) {
    //TODO: attivare qui gli stati per riavere i menu!
    addState(new MenuState());
    addState(new HeroCreationState());
    addState(new GameState());
    addState(new MenuPauseState());
  }
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Examples of it.timehero.slick.states.MenuState

   * @see org.newdawn.slick.state.StateBasedGame#initStatesList(org.newdawn.slick.GameContainer)
   */
  public void initStatesList(GameContainer container) {
    Log.info("initStatesList");
    //TODO: attivare qui gli stati per riavere il menu principale e quello di creazione pg
    addState(new MenuState());
    addState(new HeroCreationState());
    addState(new GameState());
    addState(new MenuPauseState());
  }
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Examples of net.itscrafted.gamestates.MenuState

 
  private void loadState(int state) {
    if(state == INTRO_STATE)
      gameState = new IntroState(this);
    else if(state == MENU_STATE)
      gameState = new MenuState(this);
    else if(state == LEVEL_INFO_STATE)
      gameState = new LevelInfoState(this);
    else if(state == PLAYING_STATE)
      gameState = new PlayingState(this);
    else if(state == LEVEL_SELECT_STATE)
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Examples of org.seattlegamer.spacegame.core.MenuState

  public @Bean GameState gameState() {
    return new GameState(bus(), resourceCache(), displayMode());
  }
 
  public @Bean MenuState menuState() {
    return new MenuState(bus(), resourceCache());
  }
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Examples of ponkOut.Menu.MenuState

    Font.init();
    Skybox.init();

    goManager = new GraphicsObjectsManager();
    inputManager = InputManager.getInstance();
    currentState = new MenuState(this, null);
    currentState.init();

    fpsText = new HUDText("", 10.0f, 0.8f, 0.8f, 1.0f, 0.9f, new Vector2f(1.0f, 1.0f), showFPS, goManager);

    // use Gaussian function for weighting
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