Examples of MaterialStateRecord


Examples of com.ardor3d.renderer.state.record.MaterialStateRecord

public abstract class LwjglMaterialStateUtil {

    public static void apply(final MaterialState state) {
        // ask for the current state record
        final RenderContext context = ContextManager.getCurrentContext();
        final MaterialStateRecord record = (MaterialStateRecord) context.getStateRecord(StateType.Material);
        context.setCurrentState(StateType.Material, state);

        if (state.isEnabled()) {
            // setup colormaterial, if changed.
            applyColorMaterial(state.getColorMaterial(), state.getColorMaterialFace(), record);

            // apply colors, if needed and not what is currently set.
            applyColor(ColorMaterial.Ambient, state.getAmbient(), state.getBackAmbient(), record);
            applyColor(ColorMaterial.Diffuse, state.getDiffuse(), state.getBackDiffuse(), record);
            applyColor(ColorMaterial.Emissive, state.getEmissive(), state.getBackEmissive(), record);
            applyColor(ColorMaterial.Specular, state.getSpecular(), state.getBackSpecular(), record);

            // set our shine
            applyShininess(state.getShininess(), state.getBackShininess(), record);
        } else {
            // apply defaults
            applyColorMaterial(MaterialState.DEFAULT_COLOR_MATERIAL, MaterialState.DEFAULT_COLOR_MATERIAL_FACE, record);

            applyColor(ColorMaterial.Ambient, MaterialState.DEFAULT_AMBIENT, MaterialState.DEFAULT_AMBIENT, record);
            applyColor(ColorMaterial.Diffuse, MaterialState.DEFAULT_DIFFUSE, MaterialState.DEFAULT_DIFFUSE, record);
            applyColor(ColorMaterial.Emissive, MaterialState.DEFAULT_EMISSIVE, MaterialState.DEFAULT_EMISSIVE, record);
            applyColor(ColorMaterial.Specular, MaterialState.DEFAULT_SPECULAR, MaterialState.DEFAULT_SPECULAR, record);

            applyShininess(MaterialState.DEFAULT_SHININESS, MaterialState.DEFAULT_SHININESS, record);
        }

        if (!record.isValid()) {
            record.validate();
        }
    }
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Examples of com.ardor3d.renderer.state.record.MaterialStateRecord

        _colorMaterialFace = capsule.readEnum("colorMaterialFace", MaterialFace.class, DEFAULT_COLOR_MATERIAL_FACE);
    }

    @Override
    public StateRecord createStateRecord(final ContextCapabilities caps) {
        return new MaterialStateRecord();
    }
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Examples of com.ardor3d.renderer.state.record.MaterialStateRecord

public abstract class JoglMaterialStateUtil {

    public static void apply(final JoglRenderer renderer, final MaterialState state) {
        // ask for the current state record
        final RenderContext context = ContextManager.getCurrentContext();
        final MaterialStateRecord record = (MaterialStateRecord) context.getStateRecord(StateType.Material);
        context.setCurrentState(StateType.Material, state);

        if (state.isEnabled()) {
            // setup colormaterial, if changed.
            applyColorMaterial(state.getColorMaterial(), state.getColorMaterialFace(), record);

            // apply colors, if needed and not what is currently set.
            applyColor(ColorMaterial.Ambient, state.getAmbient(), state.getBackAmbient(), record);
            applyColor(ColorMaterial.Diffuse, state.getDiffuse(), state.getBackDiffuse(), record);
            applyColor(ColorMaterial.Emissive, state.getEmissive(), state.getBackEmissive(), record);
            applyColor(ColorMaterial.Specular, state.getSpecular(), state.getBackSpecular(), record);

            // set our shine
            applyShininess(state.getShininess(), state.getBackShininess(), record);
        } else {
            // apply defaults
            applyColorMaterial(MaterialState.DEFAULT_COLOR_MATERIAL, MaterialState.DEFAULT_COLOR_MATERIAL_FACE, record);

            applyColor(ColorMaterial.Ambient, MaterialState.DEFAULT_AMBIENT, MaterialState.DEFAULT_AMBIENT, record);
            applyColor(ColorMaterial.Diffuse, MaterialState.DEFAULT_DIFFUSE, MaterialState.DEFAULT_DIFFUSE, record);
            applyColor(ColorMaterial.Emissive, MaterialState.DEFAULT_EMISSIVE, MaterialState.DEFAULT_EMISSIVE, record);
            applyColor(ColorMaterial.Specular, MaterialState.DEFAULT_SPECULAR, MaterialState.DEFAULT_SPECULAR, record);

            applyShininess(MaterialState.DEFAULT_SHININESS, MaterialState.DEFAULT_SHININESS, record);
        }

        if (!record.isValid()) {
            record.validate();
        }
    }
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