Examples of ManorManagerInstance


Examples of lineage2.gameserver.model.instances.ManorManagerInstance

    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
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Examples of lineage2.gameserver.model.instances.ManorManagerInstance

    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
    int currentManorId = manor == null ? 0 : manor.getCastle().getId();
    long totalFee = 0;
    int slots = 0;
    long weight = 0;
    try
    {
View Full Code Here

Examples of lineage2.gameserver.model.instances.ManorManagerInstance

    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
View Full Code Here
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