Examples of MagicSkillUser


Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

          L2Skill skill;
          SystemMessage sm;

          skill = SkillTable.getInstance().getInfo(1204, 2);
          skill.getEffects(player, player);
          player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 2, skill.getHitTime(), 0));
          sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
          sm.addSkillName(1204);
          player.sendPacket(sm);
               
                if (!player.isMageClass())
                {
                  //Haste Buff to Fighters
                  skill = SkillTable.getInstance().getInfo(1086, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1086);
                    player.sendPacket(sm);
               
                }else{
                  //Acumen Buff to Mages
                  skill = SkillTable.getInstance().getInfo(1085, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1085);
                    player.sendPacket(sm);
                }
          } catch (Exception e) { }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

                                else
                                {
                                    skill.useSkill(_owner, targets);
                                }

                                MagicSkillUser msu = new MagicSkillUser(_owner, _target, skill.getId(),
                                                                        _level, 0, 0);
                                _owner.broadcastPacket(msu);
                            }
                        }
                    }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

                            }
                            else
                            {
                                skill.useSkill(_owner, targets);
                            }
                            MagicSkillUser msu = new MagicSkillUser(_owner, target, skill.getId(),
                                                                    _level, 0, 0);
                            _owner.broadcastPacket(msu);
                        }
                    }
                }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

            spawn.getLastSpawn().decayMe();
            spawn.getLastSpawn().spawnMe(spawn.getLastSpawn().getX(), spawn.getLastSpawn().getY(),
                                         spawn.getLastSpawn().getZ());

            spawn.getLastSpawn().broadcastPacket(
                                                 new MagicSkillUser(spawn.getLastSpawn(),
                                                                    spawn.getLastSpawn(), 1034, 1, 1, 1));

            npcs.add(String.valueOf(spawn.getLastSpawn().getObjectId()));

        }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

      activeChar.sendMessage("Incorrect command arguments.");
  }

  private void doAnimation(L2PcInstance activeChar)
  {
    Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, 1008, 1, 4000, 0), 2250000/*1500*/);
    activeChar.sendPacket(new SetupGauge(0, 4000));
  }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

      obj.getPoly().setPolyInfo(type, id);
      //animation
      if(obj instanceof L2Character)
      {
        L2Character Char = (L2Character) obj;
        MagicSkillUser msk = new MagicSkillUser(Char, 1008, 1, 4000, 0);
        Char.broadcastPacket(msk);
        SetupGauge sg = new SetupGauge(0, 4000);
        Char.sendPacket(sg);
      }
      //end of animation
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

        }
        else
        {
            player = (L2Character)target;
        }
        player.broadcastPacket(new MagicSkillUser(activeChar, player, id, 1, 1, 1));

    }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

    int reuseDelay = (int) (skill.getReuseDelay() * getStat().getMReuseRate(skill));
    reuseDelay *= 333.0 / (skill.isMagic() ? getMAtkSpd() : getPAtkSpd());
   
    // Send a Server->Client packet MagicSkillUser with target, displayId, level, skillTime, reuseDelay
    // to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
    broadcastPacket(new MagicSkillUser(this, target, displayId, level, hitTime, reuseDelay));
   
    // Send a system message USE_S1 to the L2Character
    if ((this instanceof L2PcInstance) && (magicId != 1312))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

        ptarget.sendMessage("Congratulations you are married!");
        ptarget.setMarried(true);
        ptarget.setMaryRequest(false);

        //wedding march
        MagicSkillUser MSU = new MagicSkillUser(player, player, 2230, 1, 1, 0);
        player.broadcastPacket(MSU);
        MSU = new MagicSkillUser(ptarget, ptarget, 2230, 1, 1, 0);
        ptarget.broadcastPacket(MSU);

        // fireworks
        L2Skill skill = SkillTable.getInstance().getInfo(2025,1);
        if (skill != null)
        {
            MSU = new MagicSkillUser(player, player, 2025, 1, 1, 0);
            player.sendPacket(MSU);
            player.broadcastPacket(MSU);
            player.useMagic(skill, false, false);

            MSU = new MagicSkillUser(ptarget, ptarget, 2025, 1, 1, 0);
            ptarget.sendPacket(MSU);
            ptarget.broadcastPacket(MSU);
            ptarget.useMagic(skill, false, false);

        }
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Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillUser

            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            if (player.getFirstEffect(skill) == null)
            {
                skill.getEffects(_caster, player);
                broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
                SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                sm.addSkillName(skillId);
                player.sendPacket(sm);
                return true;
            }
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