Package lineage2.gameserver.model.entity.events.objects

Examples of lineage2.gameserver.model.entity.events.objects.SpawnExObject


    {
      htmltext = "32640-10.htm";
    }
    else if (id == CREATED)
    {
      QuestState ImTheOnlyOneYouCanTrust = st.getPlayer().getQuestState(_240_ImTheOnlyOneYouCanTrust.class);
      if ((st.getPlayer().getLevel() >= 81) && (ImTheOnlyOneYouCanTrust != null) && ImTheOnlyOneYouCanTrust.isCompleted())
      {
        htmltext = "32640-1.htm";
      }
      else
      {
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      {
        return;
      }
      Player player = cha.getPlayer();
     
      QuestState qs = player.getQuestState(_10301_ShadowOfTerrorBlackishRedFog.class);
      if(qs != null && qs.getCond() == 3 && player.getVar("instance10301") == null)
      {
        Quest q = QuestManager.getQuest(10301);
        player.processQuestEvent(q.getName(), "enterInstance", null);
        //player.setVar("instance10301", "true", -1);
        return;
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      Class.forName(GarbageCollector.class.getName());
    }
    Shutdown.getInstance().schedule(Config.RESTART_AT_TIME, Shutdown.RESTART);
    _log.info("GameServer Started");
    _log.info("Maximum Numbers of Connected Players: " + Config.MAXIMUM_ONLINE_USERS);
    GamePacketHandler gph = new GamePacketHandler();
    InetAddress serverAddr = Config.GAMESERVER_HOSTNAME.equalsIgnoreCase("*") ? null : InetAddress.getByName(Config.GAMESERVER_HOSTNAME);
    _selectorThreads = new SelectorThread[Config.PORTS_GAME.length];
    for (int i = 0; i < Config.PORTS_GAME.length; i++)
    {
      _selectorThreads[i] = new SelectorThread<>(Config.SELECTOR_CONFIG, gph, gph, gph, null);
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        getInstance().getListenerEngine().onDay();
      }
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        player.checkDayNightMessages();
        player.sendPacket(new ClientSetTime());
      }
    }
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  void changeAura(NpcInstance actor, int npcId)
  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here

  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
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  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
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  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
View Full Code Here

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