Examples of GetOnVehicle


Examples of com.l2jfrozen.gameserver.network.serverpackets.GetOnVehicle

            if(otherPlayer.getKnownList().getKnownRelations().get(_activeChar.getObjectId()) != null && otherPlayer.getKnownList().getKnownRelations().get(_activeChar.getObjectId()) != relation)
            {
              _activeChar.sendPacket(new RelationChanged(otherPlayer, relation, _activeChar.isAutoAttackable(otherPlayer)));
            }

            _activeChar.sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getInBoatPosition().getX(), otherPlayer.getInBoatPosition().getY(), otherPlayer.getInBoatPosition().getZ()));
          }
          else
          {
            _activeChar.sendPacket(new CharInfo(otherPlayer));
            int relation = otherPlayer.getRelation(_activeChar);
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Examples of com.l2jfrozen.gameserver.network.serverpackets.GetOnVehicle

    L2BoatInstance boat = BoatManager.getInstance().GetBoat(_id);
    if(boat == null)
      return;

    GetOnVehicle Gon = new GetOnVehicle(activeChar, boat, _x, _y, _z);
    activeChar.setInBoatPosition(new Point3D(_x, _y, _z));
    activeChar.getPosition().setXYZ(boat.getPosition().getX(), boat.getPosition().getY(), boat.getPosition().getZ());
    activeChar.broadcastPacket(Gon);
    activeChar.revalidateZone(true);
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Examples of com.l2jfrozen.gameserver.network.serverpackets.GetOnVehicle

          if(otherPlayer.getKnownList().getKnownRelations().get(active_char.getObjectId()) != null && otherPlayer.getKnownList().getKnownRelations().get(active_char.getObjectId()) != relation)
          {
            active_char.sendPacket(new RelationChanged(otherPlayer, relation, active_char.isAutoAttackable(otherPlayer)));
          }

          active_char.sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getInBoatPosition().getX(), otherPlayer.getInBoatPosition().getY(), otherPlayer.getInBoatPosition().getZ()));

        }
        else
        {
          active_char.sendPacket(new CharInfo(otherPlayer));
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Examples of l2p.gameserver.serverpackets.GetOnVehicle

        {
          packets.add(new ExGetOnAirShip(activeChar, (L2AirShip) activeChar.getVehicle(), activeChar.getInVehiclePosition()));
        }
        else
        {
          packets.add(new GetOnVehicle(activeChar, (L2Ship) activeChar.getVehicle(), activeChar.getInVehiclePosition()));
        }
      }
      if(activeChar.isMoving || activeChar.isFollow)
      {
        packets.add(new CharMoveToLocation(activeChar));
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Examples of l2p.gameserver.serverpackets.GetOnVehicle

    }
    activeChar.stopMove();
    activeChar.setVehicle(boat);
    activeChar.setInVehiclePosition(loc);
    activeChar.setLoc(boat.getLoc());
    activeChar.broadcastPacket(new GetOnVehicle(activeChar, boat, loc));
  }
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Examples of lineage2.gameserver.network.serverpackets.GetOnVehicle

  {
    if (!playable.isPlayer())
    {
      return null;
    }
    return new GetOnVehicle(playable.getPlayer(), this, location);
  }
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Examples of net.sf.l2j.gameserver.serverpackets.GetOnVehicle

                  otherPlayer.getPosition().setWorldPosition(otherPlayer.getBoat().getPosition().getWorldPosition());
                  getActiveChar().sendPacket(new CharInfo(otherPlayer));
                  int relation = otherPlayer.getRelation(getActiveChar());
                  if (otherPlayer.getKnownList().getKnownRelations().get(getActiveChar().getObjectId()) != null && otherPlayer.getKnownList().getKnownRelations().get(getActiveChar().getObjectId()) != relation)
                    getActiveChar().sendPacket(new RelationChanged(otherPlayer, relation, getActiveChar().isAutoAttackable(otherPlayer)));
                  getActiveChar().sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getInBoatPosition().getX(), otherPlayer.getInBoatPosition().getY(), otherPlayer.getInBoatPosition().getZ()));
                  /*if(otherPlayer.getBoat().GetVehicleDeparture() == null)
                  {

                    int xboat = otherPlayer.getBoat().getX();
                    int yboat= otherPlayer.getBoat().getY();
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Examples of net.sf.l2j.gameserver.serverpackets.GetOnVehicle

        if (activeChar == null) return;

        L2BoatInstance boat = BoatManager.getInstance().GetBoat(_id);
        if (boat == null) return;

        GetOnVehicle Gon = new GetOnVehicle(activeChar,boat,_x,_y,_z);
        activeChar.setInBoatPosition(new Point3D(_x,_y,_z));
        activeChar.getPosition().setXYZ(boat.getPosition().getX(),boat.getPosition().getY(),boat.getPosition().getZ());
        activeChar.broadcastPacket(Gon);
        activeChar.revalidateZone(true);
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Examples of net.sf.l2j.gameserver.serverpackets.GetOnVehicle

            otherPlayer.getPosition().setWorldPosition(otherPlayer.getBoat().getPosition().getWorldPosition());
            _activeChar.sendPacket(new CharInfo(otherPlayer));
            int relation = otherPlayer.getRelation(_activeChar);
            if (otherPlayer.getKnownList().getKnownRelations().get(_activeChar.getObjectId()) != null && otherPlayer.getKnownList().getKnownRelations().get(_activeChar.getObjectId()) != relation)
              _activeChar.sendPacket(new RelationChanged(otherPlayer, relation, _activeChar.isAutoAttackable(otherPlayer)));
            _activeChar.sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getInBoatPosition().getX(), otherPlayer.getInBoatPosition().getY(), otherPlayer.getInBoatPosition().getZ()));
          }
          else
          {
            _activeChar.sendPacket(new CharInfo(otherPlayer));
            int relation = otherPlayer.getRelation(_activeChar);
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