Examples of FloatTriple


Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    type = pType;
    return this;
  }

  public CameraBuilder withEye(double pEyeX, double pEyeY, double pEyeZ) {
    eye = new FloatTriple(pEyeX, pEyeY, pEyeZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    eye = new FloatTriple(pEyeX, pEyeY, pEyeZ);
    return this;
  }

  public CameraBuilder withTarget(double pTargetX, double pTargetY, double pTargetZ) {
    target = new FloatTriple(pTargetX, pTargetY, pTargetZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    target = new FloatTriple(pTargetX, pTargetY, pTargetZ);
    return this;
  }

  public CameraBuilder withUp(double pUpX, double pUpY, double pUpZ) {
    up = new FloatTriple(pUpX, pUpY, pUpZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

  public SceneBuilder close() {
    return parent;
  }

  public SunSkyLightBuilder withUp(double pUpX, double pUpY, double pUpZ) {
    up = new FloatTriple(pUpX, pUpY, pUpZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    up = new FloatTriple(pUpX, pUpY, pUpZ);
    return this;
  }

  public SunSkyLightBuilder withEast(double pEastX, double pEastY, double pEastZ) {
    east = new FloatTriple(pEastX, pEastY, pEastZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    east = new FloatTriple(pEastX, pEastY, pEastZ);
    return this;
  }

  public SunSkyLightBuilder withSundir(double pSundirX, double pSundirY, double pSundirZ) {
    sundir = new FloatTriple(pSundirX, pSundirY, pSundirZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    type = pType;
    return this;
  }

  public ShaderBuilder withDiff(double pDiffX, double pDiffY, double pDiffZ) {
    diff = new FloatTriple(pDiffX, pDiffY, pDiffZ);
    return this;
  }
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Examples of org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple

    power = new FloatSingle(pPower);
    return this;
  }

  public LightBuilder withP(double pPX, double pPY, double pPZ) {
    p = new FloatTriple(pPX, pPY, pPZ);
    return this;
  }
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