setBlockMaterial(i, 1, 4, VanillaMaterials.STAIRS_STONE_BRICK, (short) 2);
setBlockMaterial(i, 2, 5, VanillaMaterials.STAIRS_STONE_BRICK, (short) 2);
setBlockMaterial(i, 3, 6, VanillaMaterials.STAIRS_STONE_BRICK, (short) 2);
}
// Place the unlit portal
placeObject(2, 3, 10, new EndPortalObject(getRandom()));
// Place the mob spawner
setBlockMaterial(2, 3, 6, VanillaMaterials.MONSTER_SPAWNER);
}