/* */ }
/* */
/* 212 */ this.symbolTable.setBranchGraphRoot(symbol, filePointer);
/* */
/* 214 */ this.symbolTable.startUnsavedNodeComponentFrame();
/* 215 */ SceneGraphObjectState state = createState(bg, symbol);
/* */ try
/* */ {
/* 218 */ writeObject(this.raf, state);
/* 219 */ writeNodeComponents(this.raf);
/* */ } catch (IOException e) {