Package com.jme3.bullet.control

Examples of com.jme3.bullet.control.CharacterControl


    // Create a appropriate physical shape for it
    // spheres both calculate collision MUCH faster, and also much more intelligently.
    // The capsule clipping problem is going to be intrinsic to any object model which isn't using forces to adjust it's position smoothly.

    SphereCollisionShape sphereShape = new SphereCollisionShape(PLAYER_RADIUS);
    CharacterControl player = new CharacterControl(sphereShape, 2f);
    // Attach physical properties to model and PhysicsSpace
    playerNode.addControl(player);
    physicsSpace.add(player);

    return player;
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        mat_player.setTexture("ColorMap", assetManager.loadTexture("Textures/WOOOOW.jpg"));
        playerBody.setMaterial(mat_player);
        playerBody.setName("body");
        player.attachChild(playerBody);
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
        playerc = new CharacterControl(capsuleShape, 0.05f);
        playerc.setJumpSpeed(20);
        playerc.setFallSpeed(30);
        playerc.setGravity(30);
        playerc.setPhysicsLocation(position);
        rootNode.attachChild(player);
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    this.world = world;
    assetManager = world.getAssetManager();
    inputManager = input;
    hector = hull;

    player = new CharacterControl(hector.getCollisionShape(), .1f);
    player.setJumpSpeed(PLAYER_JUMP_SPEED);
    player.setFallSpeed(PLAYER_FALL_SPEED);
    player.setGravity(PLAYER_GRAVITY);
    player.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_01);
    player.setUserObject(this);
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    }


    public Player setupCharacterPhysics() {
        capsuleShape = new CapsuleCollisionShape(3f, 4f);
        character_phys = new CharacterControl(capsuleShape,  0.05f);
        character_phys.setApplyPhysicsLocal(true);
        this.addControl(character_phys);
       // avatar.addControl(character_phys);
       
        return this;
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        return name;
    }

    public Player setupCharacterPhysics() {
        capsuleShape = new CapsuleCollisionShape(3f, 4f);
        character_phys = new CharacterControl(capsuleShape, 0.05f);
        character_phys.setApplyPhysicsLocal(true);
        this.addControl(character_phys);
        // avatar.addControl(character_phys);

        return this;
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    entities.add(entity);
    mapNode.attachChild(entity);
  }
 
  public CollisionResults getCollisions(Ray ray) {
    CollisionResults results = new CollisionResults();
    mapNode.collideWith(ray, results);
    return results;
  }
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        flame.setSelectRandomImage(true);
        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, 1f));
        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        flame.setStartSize(1.3f);
        flame.setEndSize(2f);
        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        flame.setParticlesPerSec(0);
        flame.setGravity(-5f);
        flame.setLowLife(1f);
        flame.setHighLife(1f);
        flame.setInitialVelocity(new Vector3f(0, 7, 0));
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        tuioFireNode.attachChild(flame1);
        tuioFireNode.attachChild(flame2);
  }
 
  private ParticleEmitter getEmitter(String name) {
    ParticleEmitter flame = new ParticleEmitter(name, Type.Triangle, 32);
        flame.setSelectRandomImage(true);
        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, 1f));
        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        flame.setStartSize(1.3f);
        flame.setEndSize(2f);
        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        flame.setParticlesPerSec(0);
        flame.setGravity(-5f);
        flame.setLowLife(1f);
        flame.setHighLife(1f);
        flame.setInitialVelocity(new Vector3f(0, 7, 0));
        flame.setVelocityVariation(1f);
        flame.setImagesX(2);
        flame.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        mat.setBoolean("PointSprite", true);
        flame.setMaterial(mat);
        return flame;
  }
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  public void initialize(AppStateManager stateManager, Application app) {
    super.initialize(stateManager, app);
    tuioInput = TuioInput.get();
    tuioInput.addListener(this);
    BitmapFont guiFont = app.getAssetManager().loadFont("Interface/Fonts/Default.fnt");
   
    BitmapText tuioStatsLabel = new BitmapText(guiFont, false);
        tuioStatsLabel.setLocalTranslation(0, tuioStatsLabel.getLineHeight()*3, 0);
        tuioStatsLabel.setText("Tuio Input:");
        tuioStatsNode.attachChild(tuioStatsLabel);
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    super.initialize(stateManager, app);
    tuioInput = TuioInput.get();
    tuioInput.addListener(this);
    BitmapFont guiFont = app.getAssetManager().loadFont("Interface/Fonts/Default.fnt");
   
    BitmapText tuioStatsLabel = new BitmapText(guiFont, false);
        tuioStatsLabel.setLocalTranslation(0, tuioStatsLabel.getLineHeight()*3, 0);
        tuioStatsLabel.setText("Tuio Input:");
        tuioStatsNode.attachChild(tuioStatsLabel);
   
        tuioStatsText = new BitmapText(guiFont, false);
        tuioStatsText.setLocalTranslation(80, tuioStatsText.getLineHeight()*3, 0);
        tuioStatsText.setText("");
        tuioStatsNode.attachChild(tuioStatsText);
       
        tuioStatsText2 = new BitmapText(guiFont, false);
        tuioStatsText2.setLocalTranslation(80, tuioStatsText2.getLineHeight()*2, 0);
        tuioStatsText2.setText("");
        tuioStatsNode.attachChild(tuioStatsText2);
  }
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