Package com.ardor3d.light

Examples of com.ardor3d.light.DirectionalLight


        terrainNode.setRenderState(_lightState);
        terrainNode.setRenderState(_wireframeState);
        terrainNode.setRenderState(new ZBufferState());

        _lightState.detachAll();
        light = new DirectionalLight();
        light.setEnabled(true);
        light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
        light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
        light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
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        }));
    }

    private void setupDefaultStates() {
        _lightState.detachAll();
        final DirectionalLight dLight = new DirectionalLight();
        dLight.setEnabled(true);
        dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
        dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
        dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
        dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        _lightState.attach(dLight);
        _lightState.setEnabled(true);

        final CullState cs = new CullState();
        cs.setEnabled(true);
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        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
        final DirectionalLight light = new DirectionalLight();
        light.setDiffuse(new ColorRGBA(0.75f, 0.75f, 0.75f, 0.75f));
        light.setAmbient(new ColorRGBA(0.25f, 0.25f, 0.25f, 1.0f));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        light.setEnabled(true);
        _lightState.attach(light);

        // Load collada model
        createCharacter();
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        }));
    }

    private void setupDefaultStates() {
        _lightState.detachAll();
        final DirectionalLight dLight = new DirectionalLight();
        dLight.setEnabled(true);
        dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
        dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
        dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
        dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        _lightState.attach(dLight);
        _lightState.setEnabled(true);

        final CullState cs = new CullState();
        cs.setEnabled(true);
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        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
        final DirectionalLight light = new DirectionalLight();
        light.setDiffuse(new ColorRGBA(0.75f, 0.75f, 0.75f, 0.75f));
        light.setAmbient(new ColorRGBA(0.25f, 0.25f, 0.25f, 1.0f));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        light.setEnabled(true);
        _lightState.attach(light);

        final SkinnedMesh skeleton = loadMainSkeleton();

        // Load collada model
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        }));
    }

    private void setupDefaultStates() {
        _lightState.detachAll();
        final DirectionalLight dLight = new DirectionalLight();
        dLight.setEnabled(true);
        dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
        dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
        dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
        dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        _lightState.attach(dLight);
        _lightState.setEnabled(true);

        final CullState cs = new CullState();
        cs.setEnabled(true);
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    @Override
    protected void initExample() {
        _canvas.setTitle("Ardor3D - Collada Example");

        _lightState.detachAll();
        final DirectionalLight light = new DirectionalLight();
        light.setDiffuse(new ColorRGBA(1, 1, 1, 1));
        light.setAmbient(new ColorRGBA(0.9f, 0.9f, 0.9f, 1));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        light.setEnabled(true);
        _lightState.attach(light);

        // Load collada model
        loadColladaModel(ResourceLocatorTool.locateResource(ResourceLocatorTool.TYPE_MODEL, "collada/sony/Seymour.dae"));
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        awtTextureSource.getProvider().addElement(bubble);
    }

    private void setupDefaultStates() {
        _lightState.detachAll();
        final DirectionalLight dLight = new DirectionalLight();
        dLight.setEnabled(true);
        dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
        dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
        dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
        dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        _lightState.attach(dLight);
        _lightState.setEnabled(true);

        final CullState cs = new CullState();
        cs.setEnabled(true);
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        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
        final DirectionalLight light = new DirectionalLight();
        light.setDiffuse(new ColorRGBA(0.75f, 0.75f, 0.75f, 0.75f));
        light.setAmbient(new ColorRGBA(0.25f, 0.25f, 0.25f, 1.0f));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        light.setEnabled(true);
        _lightState.attach(light);

        // Load collada model
        createCharacter();
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    @Override
    protected void initExample() {
        _canvas.setTitle("Ardor3D - Collada Import - Manual Animation");

        _lightState.detachAll();
        final DirectionalLight light = new DirectionalLight();
        light.setDiffuse(new ColorRGBA(0.75f, 0.75f, 0.75f, 0.75f));
        light.setAmbient(new ColorRGBA(0.25f, 0.25f, 0.25f, 1.0f));
        light.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
        light.setEnabled(true);
        _lightState.attach(light);

        // Load collada model
        try {
            final long time = System.currentTimeMillis();
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Related Classes of com.ardor3d.light.DirectionalLight

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