node, ctx, cssDecl, uctx);
return new ConcreteFloodRable(infiniteFilterRegion, paint);
}
case SVGUtilities.BACKGROUND_IMAGE:
return new ConcreteBackgroundRable(node);
case SVGUtilities.BACKGROUND_ALPHA:
in = new ConcreteBackgroundRable(node);
in = new FilterAlphaRable(in);
return in;
default:
throw new Error(); // can't be reached