{
super(par1World, par2, par4);
this.worldObj = par1World;
this.rand = new Random(par2);
this.asteroidDensity = new Billowed(this.rand.nextLong(), 2, .25F);
this.asteroidDensity.setFrequency(.009F);
this.asteroidDensity.amplitude = .6F;
this.asteroidTurbulance = new Gradient(this.rand.nextLong(), 1, .2F);
this.asteroidTurbulance.setFrequency(.08F);