/*
* File name: PhysAgent.java (package eas.users.lukas.demos.lukesPhysics4)
* Author(s): Lukas König
* Java version: 6.0
* Generation date: 03.05.2012 (12:35:32)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.physics2DD;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*/
public class PhysAgentRectangleSimple extends PhysicsAgent2D<PhysEnvSimple> {
private static final long serialVersionUID = 6287415908308654919L;
private Polygon2D pol;
@Override
public Color getAgentColor() {
double dist = this.getAgentPosition().distance(PhysEnvSimple.BRIGHT_POS);
double r = 100;
double g = 100;
double b = 100;
return generateBrightColor(dist, r, g, b);
}
public static Color generateBrightColor(double dist2, double r, double g, double b) {
double dist = dist2 * dist2 / 15;
return new Color((int) Math.max(255 - dist, r), (int) Math.max(255 - dist, g), (int) Math.min(dist, b));
}
public PhysAgentRectangleSimple(int id, PhysEnvSimple env, float m, ParCollection params) {
super(id, env, m, params);
}
@Override
public Polygon2D getAgentShape() {
if (pol == null) {
double y = 0.5;
double x = 2.5;
pol = new Polygon2D();
pol.add(new Vector2D(-x, -y));
pol.add(new Vector2D(x, -y));
pol.add(new Vector2D(x, y));
pol.add(new Vector2D(-x, y));
}
return pol;
}
/**
* @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isRotatable()
*/
@Override
public boolean isRotatable() {
// return false;
return !staticAgent;
}
/**
* @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isMoveable()
*/
@Override
public boolean isMoveable() {
return !staticAgent;
}
/**
* @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isResting()
*/
@Override
public boolean isResting() {
return staticAgent;
}
/**
* Check if this body is static
*
* @return True if this body is static
*/
@Override
public boolean isStatic() {
return staticAgent;
}
private boolean staticAgent = false;
/**
* @param staticAgent The staticAgent to set.
*/
public void setStaticAgent(boolean staticAgent) {
if (staticAgent) {
}
this.staticAgent = staticAgent;
}
}