/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.interpolation;
import com.ardor3d.example.Purpose;
import com.ardor3d.math.Quaternion;
import com.ardor3d.scenegraph.controller.interpolation.QuaternionInterpolationController;
/**
* A demonstration of the QuaternionInterpolationController class; which will rotate a Node each epoch by interpolating
* between the given quaternions.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.interpolation.QuaternionInterpolationControllerExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/interpolation_QuaternionInterpolationControllerExample.jpg", //
maxHeapMemory = 64)
public class QuaternionInterpolationControllerExample extends
InterpolationControllerBase<QuaternionInterpolationController> {
public static void main(final String[] args) {
start(QuaternionInterpolationControllerExample.class);
}
@Override
protected QuaternionInterpolationController createController() {
// Create our control point rotations
final Quaternion[] quats = { new Quaternion(0.0, 0.0, 0.0, 1.0), //
new Quaternion(1.0, 0.0, 0.0, 1.0), //
new Quaternion(0.0, 1.0, 0.0, 1.0), //
new Quaternion(0.0, 0.0, 1.0, 1.0), //
new Quaternion(1.0, 1.0, 1.0, 1.0) };
// Create our controller
final QuaternionInterpolationController controller = new QuaternionInterpolationController();
controller.setControls(quats);
controller.setActive(true);
return controller;
}
}