package ch.sahits.game.graphic.display.dialog;
import ch.sahits.game.graphic.display.model.ICityPlayerProxy;
import ch.sahits.game.openpatrician.model.product.IWare;
/**
* Action of selling stuff to the city from the ship
* @author Andi Hotz, (c) Sahits GmbH, 2011
* Created on Nov 23, 2011
*
*/
class Ship2CityAction implements Runnable{
private final IWare ware;
private final ITransferable dialog;
// private static final Logger logger = Logger.getLogger(Ship2CityAction.class.getName());
public Ship2CityAction(IWare ware, ITransferable dialog) {
super();
this.ware = ware;
this.dialog=dialog;
}
@Override
public void run() {
ICityPlayerProxy city = dialog.getCityPlayerProxy();
int amountOnShip = city.getActiveShip().getWare(ware).getAmount();
if (amountOnShip>0){
int availableAmountCity = city.getCity().getWare(ware).getAmount();
int amount2Move = dialog.getAmount(amountOnShip);
final int avgPrice;
if (dialog.getMovableAmount()==ETransferAmount.MAX){
avgPrice = ware.getMaxValueSell();
} else {
avgPrice = ware.computeSellPrice(availableAmountCity, amount2Move);
}
city.getCity().move(ware, amount2Move,city.getPlayer()); // The price here is irrelevant
int sold = city.getActiveShip().unload(ware, -amount2Move);
city.getPlayer().updateCash(avgPrice*sold);
}
}
}