/**
* barsuift-simlife is a life simulator program
*
* Copyright (C) 2010 Cyrille GACHOT
*
* This file is part of barsuift-simlife.
*
* barsuift-simlife is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* barsuift-simlife is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with barsuift-simlife. If not, see
* <http://www.gnu.org/licenses/>.
*/
package barsuift.simLife.j3d.universe;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Group;
import javax.media.j3d.Node;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import barsuift.simLife.j3d.tree.Tree3D;
import barsuift.simLife.j3d.universe.physic.Physics3D;
import barsuift.simLife.j3d.util.TransformerHelper;
import barsuift.simLife.process.BasicSynchronizer3D;
import barsuift.simLife.process.Synchronizer3D;
import barsuift.simLife.tree.Tree;
import barsuift.simLife.tree.TreeLeaf;
import barsuift.simLife.universe.Universe;
public class BasicUniverse3D implements Universe3D {
private final BasicSynchronizer3D synchronizer;
private final Universe3DState state;
private BranchGroup root;
private Set<Node> elements3D;
private final Universe universe;
public BasicUniverse3D(Universe3DState state, Universe universe) {
this.state = state;
this.universe = universe;
this.synchronizer = new BasicSynchronizer3D(state.getSynchronizerState());
root = new BranchGroup();
root.setCapability(Group.ALLOW_CHILDREN_EXTEND);
elements3D = new HashSet<Node>();
}
// TODO 888 see if this can be improved
public void initFromUniverse(Universe universe) {
addElement3D(universe.getEnvironment().getEnvironment3D().getGroup());
addElement3D(universe.getPhysics().getPhysics3D().getGroup());
for (Tree tree : universe.getTrees()) {
addTree(tree.getTree3D());
}
for (TreeLeaf treeLeaf : universe.getFallenLeaves()) {
addElement3D(treeLeaf.getTreeLeaf3D().getBranchGroup());
}
}
private void addTree(Tree3D tree3D) {
// TODO 050. 031. this code should be move into BasicTree3D, as done for BasicTreeLeaf3D (to be done for
// everyone)
Point3d treeOriginPoint = tree3D.getState().getTranslationVector().toPointValue();
Transform3D translation = TransformerHelper.getTranslationTransform3D(new Vector3d(treeOriginPoint));
TransformGroup transformGroup = new TransformGroup(translation);
BranchGroup treeBranchGroup = new BranchGroup();
treeBranchGroup.addChild(transformGroup);
transformGroup.addChild(tree3D.getBranchGroup());
addElement3D(treeBranchGroup);
}
public void addElement3D(Node element3D) {
elements3D.add(element3D);
root.addChild(element3D);
}
public Set<Node> getElements3D() {
return Collections.unmodifiableSet(elements3D);
}
@Override
public Synchronizer3D getSynchronizer() {
return synchronizer;
}
@Override
public Physics3D getPhysics3D() {
return universe.getPhysics().getPhysics3D();
}
@Override
public BranchGroup getUniverseRoot() {
return root;
}
@Override
public Universe3DState getState() {
synchronize();
return state;
}
@Override
public void synchronize() {
synchronizer.synchronize();
}
}