Package ca.eandb.jmist.framework.scatter

Source Code of ca.eandb.jmist.framework.scatter.MaterialSurfaceScatterer

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.scatter;

import ca.eandb.jmist.framework.Material;
import ca.eandb.jmist.framework.Medium;
import ca.eandb.jmist.framework.Random;
import ca.eandb.jmist.framework.ScatteredRay;
import ca.eandb.jmist.framework.SurfacePoint;
import ca.eandb.jmist.framework.SurfacePointGeometry;
import ca.eandb.jmist.framework.color.Color;
import ca.eandb.jmist.framework.color.ColorModel;
import ca.eandb.jmist.framework.color.monochrome.MonochromeColorModel;
import ca.eandb.jmist.math.Basis3;
import ca.eandb.jmist.math.Point2;
import ca.eandb.jmist.math.Point3;
import ca.eandb.jmist.math.Vector3;

/**
* A <code>SurfaceScatterer</code> that uses a <code>Material</code> for scattering.
* @author Brad Kimmel
*/
public final class MaterialSurfaceScatterer implements SurfaceScatterer {

  /** Serialization version ID. */
  private static final long serialVersionUID = -6083464393181438496L;

  /** The <code>Material</code> to use for scattering. */
  private final Material material;

  /** The ambient <code>Medium</code> to use for scattering. */
  private final Medium ambientMedium;

  /**
   * Creates a new <code>MaterialSurfaceScatterer</code>.
   * @param material The <code>Material</code> to use for scattering.
   */
  public MaterialSurfaceScatterer(Material material) {
    this(material, Medium.VACUUM);
  }

  /**
   * Creates a new <code>MaterialSurfaceScatterer</code>.
   * @param material The <code>Material</code> to use for scattering.
   * @param ambientMedium The ambient <code>Medium</code> to use.
   */
  public MaterialSurfaceScatterer(Material material, Medium ambientMedium) {
    this.material = material;
    this.ambientMedium = ambientMedium;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.scatter.SurfaceScatterer#scatter(ca.eandb.jmist.framework.SurfacePointGeometry, ca.eandb.jmist.math.Vector3, boolean, double, ca.eandb.jmist.framework.Random)
   */
  @Override
  public Vector3 scatter(final SurfacePointGeometry x, Vector3 v, boolean adjoint,
      double wavelength, Random rnd) {

    ColorModel cm = new MonochromeColorModel(wavelength);
    Color white = cm.sample(rnd);
    SurfacePoint surf = new SurfacePoint() {
      public Medium getAmbientMedium() {
        return ambientMedium;
      }
      public Material getMaterial() {
        return material;
      }
      public Basis3 getBasis() {
        return x.getBasis();
      }
      public Vector3 getNormal() {
        return x.getNormal();
      }
      public Point3 getPosition() {
        return x.getPosition();
      }
      public int getPrimitiveIndex() {
        return x.getPrimitiveIndex();
      }
      public Basis3 getShadingBasis() {
        return x.getShadingBasis();
      }
      public Vector3 getShadingNormal() {
        return x.getShadingNormal();
      }
      public Vector3 getTangent() {
        return x.getTangent();
      }
      public Point2 getUV() {
        return x.getUV();
      }
    };
    ScatteredRay sr = material.scatter(surf, v, adjoint, white.getWavelengthPacket(), rnd.next(), rnd.next(), rnd.next());
    return sr != null ? sr.getRay().direction() : null;

  }

}
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