Package ca.eandb.jmist.framework.light

Source Code of ca.eandb.jmist.framework.light.DirectionalLightSample

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.light;

import ca.eandb.jmist.framework.LightSample;
import ca.eandb.jmist.framework.SurfacePoint;
import ca.eandb.jmist.framework.VisibilityFunction3;
import ca.eandb.jmist.framework.color.Color;
import ca.eandb.jmist.math.Ray3;
import ca.eandb.jmist.math.Vector3;

/**
* @author brad
*
*/
public final class DirectionalLightSample implements LightSample {

  private final SurfacePoint x;

  private final Vector3 direction;

  private final Color radiance;

  private final boolean shadows;

  /**
   * @param x
   * @param direction
   * @param radiance
   * @param shadows
   */
  public DirectionalLightSample(SurfacePoint x, Vector3 direction,
      Color radiance, boolean shadows) {
    this.x = x;
    this.direction = direction;
    this.radiance = radiance;
    this.shadows = shadows;
  }

  /**
   * @param x
   * @param direction
   * @param radiance
   */
  public DirectionalLightSample(SurfacePoint x, Vector3 direction,
      Color radiance) {
    this(x, direction, radiance, true);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.LightSample#castShadowRay(ca.eandb.jmist.framework.VisibilityFunction3)
   */
  public boolean castShadowRay(VisibilityFunction3 vf) {
    return shadows && vf.visibility(new Ray3(x.getPosition(), direction));
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.LightSample#getRadiantIntensity()
   */
  public Color getRadiantIntensity() {
    return radiance;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.LightSample#getDirToLight()
   */
  public Vector3 getDirToLight() {
    return direction;
  }

}
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