Package com.badlogic.gdx.math.collision

Source Code of com.badlogic.gdx.math.collision.Sphere

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.math.collision;

import java.io.Serializable;

import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.NumberUtils;

/** Encapsulates a 3D sphere with a center and a radius
*
* @author badlogicgames@gmail.com */
public class Sphere implements Serializable {
  private static final long serialVersionUID = -6487336868908521596L;
  /** the radius of the sphere **/
  public float radius;
  /** the center of the sphere **/
  public final Vector3 center;

  private static final float PI_4_3 = MathUtils.PI * 4f / 3f;

  /** Constructs a sphere with the given center and radius
   * @param center The center
   * @param radius The radius */
  public Sphere (Vector3 center, float radius) {
    this.center = new Vector3(center);
    this.radius = radius;
  }

  /** @param sphere the other sphere
   * @return whether this and the other sphere overlap */
  public boolean overlaps (Sphere sphere) {
    return center.dst2(sphere.center) < (radius + sphere.radius) * (radius + sphere.radius);
  }

  @Override
  public int hashCode () {
    final int prime = 71;
    int result = 1;
    result = prime * result + this.center.hashCode();
    result = prime * result + NumberUtils.floatToRawIntBits(this.radius);
    return result;
  }

  @Override
  public boolean equals (Object o) {
    if (this == o) return true;
    if (o == null || o.getClass() != this.getClass()) return false;
    Sphere s = (Sphere)o;
    return this.radius == s.radius && this.center.equals(s.center);
  }

  public float volume () {
    return PI_4_3 * this.radius * this.radius * this.radius;
  }

  public float surfaceArea () {
    return 4 * MathUtils.PI * this.radius * this.radius;
  }
}
 
TOP

Related Classes of com.badlogic.gdx.math.collision.Sphere

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.