Package games.stendhal.server.maps.fado.forest

Source Code of games.stendhal.server.maps.fado.forest.GreeterNPC

/* $Id: GreeterNPC.java,v 1.19 2011/06/27 16:07:57 madmetzger Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.fado.forest;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds a Greeter NPC.
*
* @author kymara
*/
public class GreeterNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Orchiwald") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(3, 12));
        nodes.add(new Node(40, 12));
        nodes.add(new Node(40, 28));
        nodes.add(new Node(58, 28));
        nodes.add(new Node(58, 91));
        nodes.add(new Node(99, 91));
        nodes.add(new Node(99, 76));
        nodes.add(new Node(36, 76));
        nodes.add(new Node(36, 37));
        nodes.add(new Node(3, 37));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
              addGreeting("Welcome to the humble dwellings of the albino elves.");
        addJob("I just wander around. In fact, albino elves wander around a lot. We're #nomadic, you know.");
        addReply("nomadic", "We don't have a permanent home, we travel instead between forests and glens. When we find a clearing we like, we settle. We liked this one because of the ancient #stones near by.");
        addReply("stones", "They have some mystical quality. We like to be by them for the changing of the seasons.");
        addHelp("I would sell you enchanted scrolls to return to Fado City. I have a source of cheap ones.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("fadoscrolls")) {

          @Override
          public int getUnitPrice(final String item) {
            // Player gets 20 % rebate
            return (int) (0.80f * priceCalculator.calculatePrice(item, null));
          }
        });
        addQuest("A generous offer, but I require nothing, thank you.");
         addGoodbye("Bye then.");
      }
    };

    npc.setDescription("You see Orchiwald, an albino elf.");
    npc.setEntityClass("albinoelf2npc");
    npc.setPosition(3, 12);
    npc.initHP(100);
    zone.add(npc);
  }
}
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