Package games.stendhal.server.maps.ados.twilightzone

Source Code of games.stendhal.server.maps.ados.twilightzone.SeamstressNPC

/* $Id: SeamstressNPC.java,v 1.4 2010/09/19 02:27:57 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.twilightzone;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/*
* Twilight zone is a copy of sewing room in dirty colours with a delirious sick lda (like Ida) in it
*/
public class SeamstressNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildSeamstress(zone);
  }

  private void buildSeamstress(final StendhalRPZone zone) {
    final SpeakerNPC seamstress = new SpeakerNPC("lda") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(7, 7));
        nodes.add(new Node(7, 14));
        nodes.add(new Node(12, 14));
        nodes.add(new Node(12, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        // all behaviour defined in maps.quests.MithrilCloak
      }
    };
    // see through
    seamstress.setDescription("You see Ida, she looks sick and feverish");
    seamstress.setVisibility(70);
    // walk through
    seamstress.setResistance(0);
    seamstress.setEntityClass("woman_002_npc");
    seamstress.setPosition(7, 7);
    seamstress.initHP(40);
    zone.add(seamstress);
  }
}
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