Package games.stendhal.server.maps.ados.church

Source Code of games.stendhal.server.maps.ados.church.HealerNPC

/* $Id: HealerNPC.java,v 1.20 2010/09/19 02:28:15 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.church;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;

/**
* The healer (original name: Valo). He makes mega potions.
*/

public class HealerNPC implements ZoneConfigurator {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    SpeakerNPC npc = new SpeakerNPC("Valo") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(26, 5));
        nodes.add(new Node(33, 5));
        nodes.add(new Node(33, 16));
        nodes.add(new Node(26, 16));
        nodes.add(new Node(26, 13));
        nodes.add(new Node(7, 13));
        nodes.add(new Node(7, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addJob("Long ago I was a priest of this church. But my #ideas were not approved of by all.");
        addReply("ideas",
        "I have read many texts and learnt of strange ways. My healing powers became so strong I can now #concoct a special #'mega potion' for warriors like you.");
        addReply("giant heart",
        "Giants dwell in caves west of here. Good luck slaying those beasts ...");
        addOffer("I can #concoct a #'mega potion' for you. I will need a #'giant heart' for this.");
        addReply("mega potion", "It is a powerful elixir. If you want one, ask me to #'concoct 1 mega potion'.");
        addReply("money", "That is your own concern. We of the cloth need not scurry around to make cash.");   
        addHelp("If you want to become wise like me, you should visit a library. There is much to learn and #ideas to explore.");
        addGoodbye("Fare thee well.");

        // Valo makes mega potions if you bring giant heart and money
        // (uses sorted TreeMap instead of HashMap)
        final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
        requiredResources.put("money", 20);
        requiredResources.put("giant heart", 1);
        final ProducerBehaviour behaviour = new ProducerBehaviour("valo_concoct_potion",
            "concoct", "mega potion", requiredResources, 2 * 60);

        new ProducerAdder().addProducer(this, behaviour,
        "Greetings, young one. I #heal and I #help.");
        // charge (1*the player level + 1) to heal
        new HealerAdder().addHealer(this, -1);
      }
    };
    npc.setEntityClass("grandadnpc");
    npc.setDescription("You see ancient and wizened Valo. He is surrounded by some kind of glowing light.");
    npc.setPosition(26, 5);
    npc.initHP(100);
    zone.add(npc);
  }
}
TOP

Related Classes of games.stendhal.server.maps.ados.church.HealerNPC

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.