Package megamek.common.weapons

Source Code of megamek.common.weapons.LBXACWeapon

/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
/*
* Created on Oct 14, 2004
*
*/
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Andrew Hunter
*/
public abstract class LBXACWeapon extends AmmoWeapon {

    private static final long serialVersionUID = 5478539267390524833L;

    /**
     *
     */

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
     *      megamek.common.actions.WeaponAttackAction, megamek.common.IGame,
     *      megamek.server.Server)
     */
    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
                .getEquipment(waa.getWeaponId()).getLinked().getType();
        if (atype.getMunitionType() == AmmoType.M_CLUSTER) {
            return new LBXHandler(toHit, waa, game, server);
        } else {
            return new ACWeaponHandler(toHit, waa, game, server);
        }
    }

    public LBXACWeapon() {
        super();
        this.flags |= F_DIRECT_FIRE | F_BALLISTIC;
        this.ammoType = AmmoType.T_AC_LBX;
       
        this.atClass = CLASS_LBX_AC;
    }
}
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