Package com.positive.charts.block

Source Code of com.positive.charts.block.ColumnArrangement

/* ===========================================================
* JFreeChart : a free chart library for the Java(tm) platform
* ===========================================================
*
* (C) Copyright 2000-2007, by Object Refinery Limited and Contributors.
*
* Project Info:  http://www.jfree.org/jfreechart/index.html
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
* USA. 
*
* [Java is a trademark or registered trademark of Sun Microsystems, Inc.
* in the United States and other countries.]
*
* ----------------------
* ColumnArrangement.java
* ----------------------
* (C) Copyright 2004-2007, by Object Refinery Limited.
*
* Original Author:  David Gilbert (for Object Refinery Limited);
* Contributor(s):   -;
*
* Changes:
* --------
* 22-Oct-2004 : Version 1 (DG);
* 04-Feb-2005 : Added equals() and implemented Serializable (DG);
*
*/

package com.positive.charts.block;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;

import org.eclipse.swt.graphics.GC;

import com.positive.charts.util.HorizontalAlignment;
import com.positive.charts.util.Size2D;
import com.positive.charts.util.VerticalAlignment;

/**
* Arranges blocks in a column layout. This class is immutable.
*/
public class ColumnArrangement implements Arrangement, Serializable {

  /** For serialization. */
  private static final long serialVersionUID = -5315388482898581555L;

  /** The horizontal alignment of blocks. */
  private HorizontalAlignment horizontalAlignment;

  /** The vertical alignment of blocks within each row. */
  private VerticalAlignment verticalAlignment;

  /** The horizontal gap between columns. */
  private double horizontalGap;

  /** The vertical gap between items in a column. */
  private double verticalGap;

  /**
   * Creates a new instance.
   */
  public ColumnArrangement() {
  }

  /**
   * Creates a new instance.
   *
   * @param hAlign
   *            the horizontal alignment (currently ignored).
   * @param vAlign
   *            the vertical alignment (currently ignored).
   * @param hGap
   *            the horizontal gap.
   * @param vGap
   *            the vertical gap.
   */
  public ColumnArrangement(final HorizontalAlignment hAlign,
      final VerticalAlignment vAlign, final double hGap, final double vGap) {
    this.horizontalAlignment = hAlign;
    this.verticalAlignment = vAlign;
    this.horizontalGap = hGap;
    this.verticalGap = vGap;
  }

  /**
   * Adds a block to be managed by this instance. This method is usually
   * called by the {@link BlockContainer}, you shouldn't need to call it
   * directly.
   *
   * @param block
   *            the block.
   * @param key
   *            a key that controls the position of the block.
   */
  public void add(final Block block, final Object key) {
    // since the flow layout is relatively straightforward, no information
    // needs to be recorded here
  }

  /**
   * Calculates and sets the bounds of all the items in the specified
   * container, subject to the given constraint. The <code>GC</code> can be
   * used by some items (particularly items containing text) to calculate
   * sizing parameters.
   *
   * @param container
   *            the container whose items are being arranged.
   * @param g2
   *            the graphics device.
   * @param constraint
   *            the size constraint.
   *
   * @return The size of the container after arrangement of the contents.
   */
  public Size2D arrange(final BlockContainer container, final GC g2,
      final RectangleConstraint constraint) {

    final LengthConstraintType w = constraint.getWidthConstraintType();
    final LengthConstraintType h = constraint.getHeightConstraintType();
    if (w == LengthConstraintType.NONE) {
      if (h == LengthConstraintType.NONE) {
        return this.arrangeNN(container, g2);
      } else if (h == LengthConstraintType.FIXED) {
        throw new RuntimeException("Not implemented.");
      } else if (h == LengthConstraintType.RANGE) {
        throw new RuntimeException("Not implemented.");
      }
    } else if (w == LengthConstraintType.FIXED) {
      if (h == LengthConstraintType.NONE) {
        throw new RuntimeException("Not implemented.");
      } else if (h == LengthConstraintType.FIXED) {
        return this.arrangeFF(container, g2, constraint);
      } else if (h == LengthConstraintType.RANGE) {
        throw new RuntimeException("Not implemented.");
      }
    } else if (w == LengthConstraintType.RANGE) {
      if (h == LengthConstraintType.NONE) {
        throw new RuntimeException("Not implemented.");
      } else if (h == LengthConstraintType.FIXED) {
        return this.arrangeRF(container, g2, constraint);
      } else if (h == LengthConstraintType.RANGE) {
        return this.arrangeRR(container, g2, constraint);
      }
    }
    return new Size2D(); // TODO: complete this

  }

  /**
   * Calculates and sets the bounds of all the items in the specified
   * container, subject to the given constraint. The <code>GC</code> can be
   * used by some items (particularly items containing text) to calculate
   * sizing parameters.
   *
   * @param container
   *            the container whose items are being arranged.
   * @param g2
   *            the graphics device.
   * @param constraint
   *            the size constraint.
   *
   * @return The container size after the arrangement.
   */
  protected Size2D arrangeFF(final BlockContainer container, final GC g2,
      final RectangleConstraint constraint) {
    // TODO: implement properly
    return this.arrangeNF(container, g2, constraint);
  }

  /**
   * Calculates and sets the bounds of all the items in the specified
   * container, subject to the given constraint. The <code>GC</code> can be
   * used by some items (particularly items containing text) to calculate
   * sizing parameters.
   *
   * @param container
   *            the container whose items are being arranged.
   * @param constraint
   *            the size constraint.
   * @param g2
   *            the graphics device.
   *
   * @return The container size after the arrangement.
   */
  protected Size2D arrangeNF(final BlockContainer container, final GC g2,
      final RectangleConstraint constraint) {

    final List blocks = container.getBlocks();

    double height = constraint.getHeight();
    if (height <= 0.0) {
      height = Double.POSITIVE_INFINITY;
    }

    double x = 0.0;
    double y = 0.0;
    double maxWidth = 0.0;
    final List itemsInColumn = new ArrayList();
    for (int i = 0; i < blocks.size(); i++) {
      final Block block = (Block) blocks.get(i);
      final Size2D size = block.arrange(g2, RectangleConstraint.NONE);
      if (y + size.height <= height) {
        itemsInColumn.add(block);
        block.setBounds(RectUtils.doubleRect(x, y, size.width,
            size.height));
        y = y + size.height + this.verticalGap;
        maxWidth = Math.max(maxWidth, size.width);
      } else {
        if (itemsInColumn.isEmpty()) {
          // place in this column (truncated) anyway
          block.setBounds(RectUtils.doubleRect(x, y, size.width, Math
              .min(size.height, height - y)));
          y = 0.0;
          x = x + size.width + this.horizontalGap;
        } else {
          // start new column
          itemsInColumn.clear();
          x = x + maxWidth + this.horizontalGap;
          y = 0.0;
          maxWidth = size.width;
          block.setBounds(RectUtils.doubleRect(x, y, size.width, Math
              .min(size.height, height)));
          y = size.height + this.verticalGap;
          itemsInColumn.add(block);
        }
      }
    }
    return new Size2D(x + maxWidth, constraint.getHeight());
  }

  /**
   * Arranges the blocks without any constraints. This puts all blocks into a
   * single column.
   *
   * @param container
   *            the container.
   * @param g2
   *            the graphics device.
   *
   * @return The size after the arrangement.
   */
  protected Size2D arrangeNN(final BlockContainer container, final GC g2) {
    double y = 0.0;
    double height = 0.0;
    double maxWidth = 0.0;
    final List blocks = container.getBlocks();
    final int blockCount = blocks.size();
    if (blockCount > 0) {
      final Size2D[] sizes = new Size2D[blocks.size()];
      for (int i = 0; i < blocks.size(); i++) {
        final Block block = (Block) blocks.get(i);
        sizes[i] = block.arrange(g2, RectangleConstraint.NONE);
        height = height + sizes[i].getHeight();
        maxWidth = Math.max(sizes[i].width, maxWidth);
        block.setBounds(RectUtils.doubleRect(0.0, y, sizes[i].width,
            sizes[i].height));
        y = y + sizes[i].height + this.verticalGap;
      }
      if (blockCount > 1) {
        height = height + this.verticalGap * (blockCount - 1);
      }
      if (this.horizontalAlignment != HorizontalAlignment.LEFT) {
        for (int i = 0; i < blocks.size(); i++) {
          // Block b = (Block) blocks.get(i);
          if (this.horizontalAlignment == HorizontalAlignment.CENTER) {
            // TODO: shift block right by half
          } else if (this.horizontalAlignment == HorizontalAlignment.RIGHT) {
            // TODO: shift block over to right
          }
        }
      }
    }
    return new Size2D(maxWidth, height);
  }

  /**
   * Arranges the blocks in the container using a fixed height and a range for
   * the width.
   *
   * @param container
   *            the container.
   * @param g2
   *            the graphics device.
   * @param constraint
   *            the constraint.
   *
   * @return The size of the container after arrangement.
   */
  protected Size2D arrangeRF(final BlockContainer container, final GC g2,
      final RectangleConstraint constraint) {

    final Size2D s = this.arrangeNF(container, g2, constraint);
    if (constraint.getWidthRange().contains(s.width)) {
      return s;
    } else {
      final RectangleConstraint c = constraint.toFixedWidth(constraint
          .getWidthRange().constrain(s.getWidth()));
      return this.arrangeFF(container, g2, c);
    }
  }

  protected Size2D arrangeRR(final BlockContainer container, final GC g2,
      final RectangleConstraint constraint) {

    // first arrange without constraints, and see if this fits within
    // the required ranges...
    final Size2D s1 = this.arrangeNN(container, g2);
    if (constraint.getHeightRange().contains(s1.height)) {
      return s1; // TODO: we didn't check the width yet
    } else {
      final RectangleConstraint c = constraint.toFixedHeight(constraint
          .getHeightRange().getUpperBound());
      return this.arrangeRF(container, g2, c);
    }
  }

  /**
   * Clears any cached information.
   */
  public void clear() {
    // no action required.
  }

  /**
   * Tests this instance for equality with an arbitrary object.
   *
   * @param obj
   *            the object (<code>null</code> permitted).
   *
   * @return A boolean.
   */
  public boolean equals(final Object obj) {
    if (obj == this) {
      return true;
    }
    if (!(obj instanceof ColumnArrangement)) {
      return false;
    }
    final ColumnArrangement that = (ColumnArrangement) obj;
    if (this.horizontalAlignment != that.horizontalAlignment) {
      return false;
    }
    if (this.verticalAlignment != that.verticalAlignment) {
      return false;
    }
    if (this.horizontalGap != that.horizontalGap) {
      return false;
    }
    if (this.verticalGap != that.verticalGap) {
      return false;
    }
    return true;
  }

}
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