package networking.response;
import metadata.Constants;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseUpdateAnimalCoordinate extends GameResponse {
private short status;//0 means success; 1 means fail.
public ResponseUpdateAnimalCoordinate() {
responseCode = Constants.SMSG_UPDATE_ANIMAL_COORDINATE;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addShort16(status);
return packet.getBytes();
}
public short getStatus() {
return status;
}
public void setStatus(int status) {
this.status = (short) status;
}
}