Package mage.player.ai

Source Code of mage.player.ai.ComputerPlayer2

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.player.ai;

import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.BeginCombatStep;
import mage.game.turn.BeginningPhase;
import mage.game.turn.CleanupStep;
import mage.game.turn.CombatDamageStep;
import mage.game.turn.CombatPhase;
import mage.game.turn.DeclareAttackersStep;
import mage.game.turn.DeclareBlockersStep;
import mage.game.turn.DrawStep;
import mage.game.turn.EndOfCombatStep;
import mage.game.turn.EndPhase;
import mage.game.turn.EndStep;
import mage.game.turn.Phase;
import mage.game.turn.PostCombatMainPhase;
import mage.game.turn.PostCombatMainStep;
import mage.game.turn.PreCombatMainPhase;
import mage.game.turn.PreCombatMainStep;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements Player {

  private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
  private static final ExecutorService pool = Executors.newFixedThreadPool(1);

  protected int maxDepth;
  protected int maxNodes;
  protected LinkedList<Ability> actions = new LinkedList<Ability>();
  protected List<UUID> targets = new ArrayList<UUID>();
  protected List<String> choices = new ArrayList<String>();
  protected Combat combat;
  protected int currentScore;
  protected SimulationNode root;

  public ComputerPlayer2(String name, Deck deck, RangeOfInfluence range) {
    super(name, deck, range);
    maxDepth = Config.maxDepth;
    maxNodes = Config.maxNodes;
  }

  public ComputerPlayer2(final ComputerPlayer2 player) {
    super(player);
    this.maxDepth = player.maxDepth;
    this.currentScore = player.currentScore;
    if (player.combat != null)
      this.combat = player.combat.copy();
    for (Ability ability: player.actions) {
      actions.add(ability);
    }
    for (UUID targetId: player.targets) {
      targets.add(targetId);
    }
    for (String choice: player.choices) {
      choices.add(choice);
    }
  }

  @Override
  public ComputerPlayer2 copy() {
    return new ComputerPlayer2(this);
  }

  @Override
  public void priority(Game game) {
    logState(game);
    game.firePriorityEvent(playerId);
    switch (game.getTurn().getStepType()) {
      case UPKEEP:
      case DRAW:
        pass();
        break;
      case PRECOMBAT_MAIN:
      case BEGIN_COMBAT:
      case DECLARE_ATTACKERS:
      case DECLARE_BLOCKERS:
      case COMBAT_DAMAGE:
      case END_COMBAT:
      case POSTCOMBAT_MAIN:
        if (actions.size() == 0) {
          calculateActions(game);
        }
        act(game);
        break;
      case END_TURN:
      case CLEANUP:
        pass();
        break;
    }
  }

  protected void act(Game game) {
    if (actions == null || actions.size() == 0)
      pass();
    else {
      boolean usedStack = false;
      while (actions.peek() != null) {
        Ability ability = actions.poll();
        this.activateAbility((ActivatedAbility) ability, game);
        if (ability.isUsesStack())
          usedStack = true;
      }
      if (usedStack)
        pass();
    }
  }

  protected void calculateActions(Game game) {
    currentScore = GameStateEvaluator.evaluate(playerId, game);
    if (!getNextAction(game)) {
      Game sim = createSimulation(game);
      SimulationNode.resetCount();
      root = new SimulationNode(sim, maxDepth, playerId);
      logger.fine("simulating actions");
      addActionsTimed(new FilterAbility());
      if (root.children.size() > 0) {
        root = root.children.get(0);
        actions = new LinkedList<Ability>(root.abilities);
        combat = root.combat;
      }
    }
  }

  protected boolean getNextAction(Game game) {
    if (root != null && root.children.size() > 0) {
      SimulationNode test = root;
      root = root.children.get(0);
      while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
        test = root;
        root = root.children.get(0);
      }
      logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
      if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
        logger.fine("simulating -- continuing previous action chain");
        actions = new LinkedList<Ability>(root.abilities);
        combat = root.combat;
        return true;
      }
      else {
        return false;
      }
    }
    return false;
  }

  protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
    UUID currentPlayerId = node.getGame().getPlayerList().get();
    SimulationNode bestChild = null;
    for (SimulationNode child: node.getChildren()) {
      if (alpha >= beta) {
        logger.fine("alpha beta pruning");
        break;
      }
      if (SimulationNode.nodeCount > maxNodes) {
        logger.fine("simulating -- reached end-state");
        break;
      }
      int val = addActions(child, filter, depth-1, alpha, beta);
      if (!currentPlayerId.equals(playerId)) {
        if (val < beta) {
          beta = val;
          bestChild = child;
          if (node.getCombat() == null)
            node.setCombat(child.getCombat());
        }
      }
      else {
        if (val > alpha) {
          alpha = val;
          bestChild = child;
          if (node.getCombat() == null)
            node.setCombat(child.getCombat());
        }
      }
    }
    node.children.clear();
    if (bestChild != null)
      node.children.add(bestChild);
    if (!currentPlayerId.equals(playerId)) {
      logger.fine("returning minimax beta: " + beta);
      return beta;
    }
    else {
      logger.fine("returning minimax alpha: " + alpha);
      return alpha;
    }
  }

  protected SearchEffect getSearchEffect(StackAbility ability) {
    for (Effect effect: ability.getEffects()) {
      if (effect instanceof SearchEffect) {
        return (SearchEffect) effect;
      }
    }
    return null;
  }

  protected void resolve(SimulationNode node, int depth, Game game) {
    StackObject ability = game.getStack().pop();
    if (ability instanceof StackAbility) {
      SearchEffect effect = getSearchEffect((StackAbility) ability);
      if (effect != null && ability.getControllerId().equals(playerId)) {
        Target target = effect.getTarget();
        if (!target.doneChosing()) {
          for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
            Game sim = game.copy();
            StackAbility newAbility = (StackAbility) ability.copy();
            SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
            newEffect.getTarget().addTarget(targetId, newAbility, sim);
            sim.getStack().push(newAbility);
            SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
            node.children.add(newNode);
            newNode.getTargets().add(targetId);
            logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
          }
          return;
        }
      }
    }
    logger.fine("simulating resolve ");
    ability.resolve(game);
    game.applyEffects();
    game.getPlayers().resetPassed();
    game.getPlayerList().setCurrent(game.getActivePlayerId());
  }

  protected void addActionsTimed(final FilterAbility filter) {
    FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
      public Integer call() throws Exception
      {
        return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
      }
    });
    pool.execute(task);
    try {
      task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
    } catch (TimeoutException e) {
      logger.fine("simulating - timed out");
      task.cancel(true);
    } catch (ExecutionException e) {

    } catch (InterruptedException e) {

    }
  }

  protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
    Game game = node.getGame();
    int val;
    if (Thread.interrupted()) {
      Thread.currentThread().interrupt();
      logger.fine("interrupted");
      return GameStateEvaluator.evaluate(playerId, game);
    }
    if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
      logger.fine("simulating -- reached end state");
      val = GameStateEvaluator.evaluate(playerId, game);
    }
    else if (node.getChildren().size() > 0) {
      logger.fine("simulating -- somthing added children:" + node.getChildren().size());
      val = minimaxAB(node, filter, depth-1, alpha, beta);
    }
    else {
      if (logger.isLoggable(Level.FINE))
        logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
      if (allPassed(game)) {
        if (!game.getStack().isEmpty()) {
          resolve(node, depth, game);
        }
        else {
//          int testScore = GameStateEvaluator.evaluate(playerId, game);
//          if (testScore < currentScore) {
//            // if score at end of step is worse than original score don't check any further
//            logger.fine("simulating -- abandoning current check, no immediate benefit");
//            return testScore;
//          }
          game.getPlayers().resetPassed();
          playNext(game, game.getActivePlayerId(), node);
        }
      }

      if (game.isGameOver()) {
        val = GameStateEvaluator.evaluate(playerId, game);
      }
      else if (node.getChildren().size() > 0) {
        //declared attackers or blockers or triggered abilities
        logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
        val = minimaxAB(node, filter, depth-1, alpha, beta);
      }
      else {
        val = simulatePriority(node, game, filter, depth, alpha, beta);
      }
    }

    if (logger.isLoggable(Level.FINE))
      logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
    return val;

  }

  protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
    if (Thread.interrupted()) {
      Thread.currentThread().interrupt();
      logger.fine("interrupted");
      return GameStateEvaluator.evaluate(playerId, game);
    }
    node.setGameValue(game.getState().getValue());
    SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
    SimulationNode bestNode = null;
    List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
    if (logger.isLoggable(Level.FINE))
      logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
    for (Ability action: allActions) {
      Game sim = game.copy();
      if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
        sim.applyEffects();
        if (!sim.isGameOver() && action.isUsesStack()) {
          // only pass if the last action uses the stack
          sim.getPlayer(currentPlayer.getId()).pass();
          sim.getPlayerList().getNext();
        }
        SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
        if (logger.isLoggable(Level.FINE))
          logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
        sim.checkStateAndTriggered();
        int val = addActions(newNode, filter, depth-1, alpha, beta);
        if (!currentPlayer.getId().equals(playerId)) {
          if (val < beta) {
            beta = val;
            bestNode = newNode;
            node.setCombat(newNode.getCombat());
          }
        }
        else {
          if (val > alpha) {
            alpha = val;
            bestNode = newNode;
            node.setCombat(newNode.getCombat());
            if (node.getTargets().size() > 0)
              targets = node.getTargets();
            if (node.getChoices().size() > 0)
              choices = node.getChoices();
          }
        }
        if (alpha >= beta) {
          logger.fine("simulating -- pruning");
          break;
        }
        if (SimulationNode.nodeCount > maxNodes) {
          logger.fine("simulating -- reached end-state");
          break;
        }
      }
    }
    if (bestNode != null) {
      node.children.clear();
      node.children.add(bestNode);
    }
    if (!currentPlayer.getId().equals(playerId)) {
      logger.fine("returning priority beta: " + beta);
      return beta;
    }
    else {
      logger.fine("returning priority alpha: " + alpha);
      return alpha;
    }
  }

  protected boolean allPassed(Game game) {
    for (Player player: game.getPlayers().values()) {
      if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
        return false;
    }
    return true;
  }

  @Override
  public boolean choose(Outcome outcome, Choice choice, Game game) {
    if (choices.size() == 0)
      return super.choose(outcome, choice, game);
    if (!choice.isChosen()) {
      for (String achoice: choices) {
        choice.setChoice(achoice);
        if (choice.isChosen()) {
          choices.clear();
          return true;
        }
      }
      return false;
    }
    return true;
  }

  @Override
  public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game)  {
    if (targets.size() == 0)
      return super.chooseTarget(cards, target, source, game);
    if (!target.doneChosing()) {
      for (UUID targetId: targets) {
        target.addTarget(targetId, source, game);
        if (target.doneChosing()) {
          targets.clear();
          return true;
        }
      }
      return false;
    }
    return true;
  }

  @Override
  public boolean choose(Cards cards, TargetCard target, Game game)  {
    if (targets.size() == 0)
      return super.choose(cards, target, game);
    if (!target.doneChosing()) {
      for (UUID targetId: targets) {
        target.add(targetId, game);
        if (target.doneChosing()) {
          targets.clear();
          return true;
        }
      }
      return false;
    }
    return true;
  }

  public void playNext(Game game, UUID activePlayerId, SimulationNode node) {
    boolean skip = false;
    while (true) {
      Phase currentPhase = game.getPhase();
      if (!skip)
        currentPhase.getStep().endStep(game, activePlayerId);
      game.applyEffects();
      switch (currentPhase.getStep().getType()) {
        case UNTAP:
          game.getPhase().setStep(new UpkeepStep());
          break;
        case UPKEEP:
          game.getPhase().setStep(new DrawStep());
          break;
        case DRAW:
          game.getTurn().setPhase(new PreCombatMainPhase());
          game.getPhase().setStep(new PreCombatMainStep());
          break;
        case PRECOMBAT_MAIN:
          game.getTurn().setPhase(new CombatPhase());
          game.getPhase().setStep(new BeginCombatStep());
          break;
        case BEGIN_COMBAT:
          game.getPhase().setStep(new DeclareAttackersStep());
          break;
        case DECLARE_ATTACKERS:
          game.getPhase().setStep(new DeclareBlockersStep());
          break;
        case DECLARE_BLOCKERS:
          game.getPhase().setStep(new CombatDamageStep(true));
          break;
        case COMBAT_DAMAGE:
          if (((CombatDamageStep)currentPhase.getStep()).getFirst())
            game.getPhase().setStep(new CombatDamageStep(false));
          else
            game.getPhase().setStep(new EndOfCombatStep());
          break;
        case END_COMBAT:
          game.getTurn().setPhase(new PostCombatMainPhase());
          game.getPhase().setStep(new PostCombatMainStep());
          break;
        case POSTCOMBAT_MAIN:
          game.getTurn().setPhase(new EndPhase());
          game.getPhase().setStep(new EndStep());
          break;
        case END_TURN:
          game.getPhase().setStep(new CleanupStep());
          break;
        case CLEANUP:
          game.getPhase().getStep().beginStep(game, activePlayerId);
          if (!game.checkStateAndTriggered() && !game.isGameOver()) {
            game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
            game.getTurn().setPhase(new BeginningPhase());
            game.getPhase().setStep(new UntapStep());
          }
      }
      if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
        if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
          game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
          if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
            for (Combat engagement: ((SimulatedPlayer)game.getPlayer(activePlayerId)).addAttackers(game)) {
              Game sim = game.copy();
              UUID defenderId = game.getOpponents(playerId).iterator().next();
              for (CombatGroup group: engagement.getGroups()) {
                for (UUID attackerId: group.getAttackers()) {
                  sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
                }
              }
              sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
              SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
              logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
              newNode.setCombat(sim.getCombat());
              node.children.add(newNode);
            }
          }
        }
        else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
          game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
          if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
            for (UUID defenderId: game.getCombat().getDefenders()) {
              //check if defender is being attacked
              if (game.getCombat().isAttacked(defenderId, game)) {
                for (Combat engagement: ((SimulatedPlayer)game.getPlayer(defenderId)).addBlockers(game)) {
                  Game sim = game.copy();
                  for (CombatGroup group: engagement.getGroups()) {
                    for (UUID blockerId: group.getBlockers()) {
                      group.addBlocker(blockerId, defenderId, sim);
                    }
                  }
                  sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
                  SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
                  logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
                  newNode.setCombat(sim.getCombat());
                  node.children.add(newNode);
                }
              }
            }
          }
        }
        else {
          game.getStep().beginStep(game, activePlayerId);
        }
        if (game.getStep().getHasPriority())
          break;
      }
      else {
        skip = true;
      }
    }
    game.checkStateAndTriggered();
  }

  @Override
  public void selectAttackers(Game game) {
    logger.fine("selectAttackers");
    if (combat != null) {
      UUID opponentId = game.getCombat().getDefenders().iterator().next();
      for (UUID attackerId: combat.getAttackers()) {
        this.declareAttacker(attackerId, opponentId, game);
      }
    }
  }

  @Override
  public void selectBlockers(Game game) {
    logger.fine("selectBlockers");
    if (combat != null && combat.getGroups().size() > 0) {
      List<CombatGroup> groups = game.getCombat().getGroups();
      for (int i = 0; i< groups.size(); i++) {
        for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
          this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
        }
      }
    }
  }

  /**
   * Copies game and replaces all players in copy with simulated players
   *
   * @param game
   * @return a new game object with simulated players
   */
  protected Game createSimulation(Game game) {
    Game sim = game.copy();

    for (Player copyPlayer: sim.getState().getPlayers().values()) {
      Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
      SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
      newPlayer.restore(origPlayer);
      sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
    }
    return sim;
  }

}
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