/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.player.ai.simulators;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.ActivatedAbility;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.player.ai.ComputerPlayer;
import mage.player.ai.PermanentEvaluator;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ActionSimulator {
private ComputerPlayer player;
private List<Card> playableInstants = new ArrayList<Card>();
private List<ActivatedAbility> playableAbilities = new ArrayList<ActivatedAbility>();
private Game game;
public ActionSimulator(ComputerPlayer player) {
this.player = player;
}
public void simulate(Game game) {
}
public int evaluateState() {
Player opponent = game.getPlayer(game.getOpponents(player.getId()).iterator().next());
if (game.isGameOver()) {
if (player.hasLost() || opponent.hasWon())
return Integer.MIN_VALUE;
if (opponent.hasLost() || player.hasWon())
return Integer.MAX_VALUE;
}
int value = player.getLife();
value -= opponent.getLife();
PermanentEvaluator evaluator = new PermanentEvaluator();
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) {
value += evaluator.evaluate(permanent, game);
}
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) {
value -= evaluator.evaluate(permanent, game);
}
value += player.getHand().size();
value -= opponent.getHand().size();
return value;
}
}