package scotlandyard.servlets.games;
import java.io.IOException;
import java.io.PrintWriter;
import javax.servlet.ServletException;
import javax.servlet.http.HttpServlet;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;
import scotlandyard.engine.impl.Engine;
import scotlandyard.engine.impl.Game;
import scotlandyard.engine.spec.IPlayer;
/**
* starts a game and make it ready to be playable
* @author Hussain Al-Mutawa
* @version 3.0
*/
public class start_game_json extends HttpServlet {
private static final long serialVersionUID = -4174251720731087374L;
public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException {
final PrintWriter out = response.getWriter();
try{
response.setHeader("Content-Type", "text/plain");
final String xhash = request.getParameter("xhash");
if(xhash==null || "".equals(xhash)){throw new Exception("Unknown HASH");}
final String gameId = request.getParameter("selected_game");
if(gameId==null || "".equals(gameId)){throw new Exception("Game Id is unknown");}
final Game game = Engine.instance().games.get(gameId);
if(game==null){throw new Exception("Game is unknown");}
final IPlayer player = game.getPlayer(xhash);
if(player==null){throw new Exception("player is unknown");}
game.start(player);
out.print("{\"msg\" : \""+Game.getStatusDefinition(game.getStatus())+"\"}");
}catch(Exception e){
out.print("{\"msg\" : \"EXCEPTION : "+(e.getMessage()+"").replace("\"", "'")+"\", \"className\" : \""+getClass().getName()+"\"}");
}
}
}