Package lineage2.loginserver.gameservercon.gspackets

Source Code of lineage2.loginserver.gameservercon.gspackets.AuthRequest

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.gameservercon.gspackets;

import lineage2.loginserver.GameServerManager;
import lineage2.loginserver.gameservercon.GameServer;
import lineage2.loginserver.gameservercon.ReceivablePacket;
import lineage2.loginserver.gameservercon.lspackets.AuthResponse;
import lineage2.loginserver.gameservercon.lspackets.LoginServerFail;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthRequest extends ReceivablePacket
{
  /**
   * Field _log.
   */
  private final static Logger _log = LoggerFactory.getLogger(AuthRequest.class);
  /**
   * Field _protocolVersion.
   */
  private int _protocolVersion;
  /**
   * Field requestId.
   */
  private int requestId;
  /**
   * Field acceptAlternateID.
   */
  private boolean acceptAlternateID;
  /**
   * Field externalIp.
   */
  private String externalIp;
  /**
   * Field internalIp.
   */
  private String internalIp;
  /**
   * Field maxOnline.
   */
  private int maxOnline;
  /**
   * Field _serverType.
   */
  private int _serverType;
  /**
   * Field _ageLimit.
   */
  private int _ageLimit;
  /**
   * Field _gmOnly.
   */
  private boolean _gmOnly;
  /**
   * Field _brackets.
   */
  private boolean _brackets;
  /**
   * Field _pvp.
   */
  private boolean _pvp;
  /**
   * Field ports.
   */
  private int[] ports;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _protocolVersion = readD();
    requestId = readC();
    acceptAlternateID = readC() == 1;
    _serverType = readD();
    _ageLimit = readD();
    _gmOnly = readC() == 1;
    _brackets = readC() == 1;
    _pvp = readC() == 1;
    externalIp = readS();
    internalIp = readS();
    ports = new int[readH()];
    for (int i = 0; i < ports.length; i++)
    {
      ports[i] = readH();
    }
    maxOnline = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    _log.info("Trying to register gameserver: " + requestId + " [" + getGameServer().getConnection().getIpAddress() + "]");
    int failReason = 0;
    GameServer gs = getGameServer();
    if (GameServerManager.getInstance().registerGameServer(requestId, gs))
    {
      gs.setPorts(ports);
      gs.setExternalHost(externalIp);
      gs.setInternalHost(internalIp);
      gs.setMaxPlayers(maxOnline);
      gs.setPvp(_pvp);
      gs.setServerType(_serverType);
      gs.setShowingBrackets(_brackets);
      gs.setGmOnly(_gmOnly);
      gs.setAgeLimit(_ageLimit);
      gs.setProtocol(_protocolVersion);
      gs.setAuthed(true);
      gs.getConnection().startPingTask();
    }
    else if (acceptAlternateID)
    {
      if (GameServerManager.getInstance().registerGameServer(gs = getGameServer()))
      {
        gs.setPorts(ports);
        gs.setExternalHost(externalIp);
        gs.setInternalHost(internalIp);
        gs.setMaxPlayers(maxOnline);
        gs.setPvp(_pvp);
        gs.setServerType(_serverType);
        gs.setShowingBrackets(_brackets);
        gs.setGmOnly(_gmOnly);
        gs.setAgeLimit(_ageLimit);
        gs.setProtocol(_protocolVersion);
        gs.setAuthed(true);
        gs.getConnection().startPingTask();
      }
      else
      {
        failReason = LoginServerFail.REASON_NO_FREE_ID;
      }
    }
    else
    {
      failReason = LoginServerFail.REASON_ID_RESERVED;
    }
    if (failReason != 0)
    {
      _log.info("Gameserver registration failed.");
      sendPacket(new LoginServerFail(failReason));
      return;
    }
    _log.info("Gameserver registration successful.");
    sendPacket(new AuthResponse(gs));
  }
}
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