Package lineage2.loginserver.gameservercon

Source Code of lineage2.loginserver.gameservercon.GameServerConnection$PingTask

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.gameservercon;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.channels.CancelledKeyException;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.SocketChannel;
import java.util.ArrayDeque;
import java.util.Queue;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;

import lineage2.commons.threading.RunnableImpl;
import lineage2.loginserver.Config;
import lineage2.loginserver.ThreadPoolManager;
import lineage2.loginserver.gameservercon.lspackets.PingRequest;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GameServerConnection
{
  /**
   * Field _log.
   */
  private static final Logger _log = LoggerFactory.getLogger(GameServerConnection.class);
  /**
   * Field readBuffer.
   */
  final ByteBuffer readBuffer = ByteBuffer.allocate(64 * 1024).order(ByteOrder.LITTLE_ENDIAN);
  /**
   * Field sendQueue.
   */
  final Queue<SendablePacket> sendQueue = new ArrayDeque<>();
  /**
   * Field sendLock.
   */
  final Lock sendLock = new ReentrantLock();
  /**
   * Field isPengingWrite.
   */
  final AtomicBoolean isPengingWrite = new AtomicBoolean();
  /**
   * Field selector.
   */
  private final Selector selector;
  /**
   * Field key.
   */
  private final SelectionKey key;
  /**
   * Field gameServer.
   */
  GameServer gameServer;
  /**
   * Field _pingTask.
   */
  private Future<?> _pingTask;
  /**
   * Field _pingRetry.
   */
  int _pingRetry;
 
  /**
   * @author Mobius
   */
  private class PingTask extends RunnableImpl
  {
    /**
     * Constructor for PingTask.
     */
    public PingTask()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      if (Config.GAME_SERVER_PING_RETRY > 0)
      {
        if (_pingRetry > Config.GAME_SERVER_PING_RETRY)
        {
          _log.warn("Gameserver " + gameServer.getId() + " [" + gameServer.getName() + "] : ping timeout!");
          closeNow();
          return;
        }
      }
      _pingRetry++;
      sendPacket(new PingRequest());
    }
  }
 
  /**
   * Constructor for GameServerConnection.
   * @param key SelectionKey
   */
  public GameServerConnection(SelectionKey key)
  {
    this.key = key;
    selector = key.selector();
  }
 
  /**
   * Method sendPacket.
   * @param packet SendablePacket
   */
  public void sendPacket(SendablePacket packet)
  {
    boolean wakeUp;
    sendLock.lock();
    try
    {
      sendQueue.add(packet);
      wakeUp = enableWriteInterest();
    }
    catch (CancelledKeyException e)
    {
      return;
    }
    finally
    {
      sendLock.unlock();
    }
    if (wakeUp)
    {
      selector.wakeup();
    }
  }
 
  /**
   * Method disableWriteInterest.
   * @return boolean * @throws CancelledKeyException
   */
  protected boolean disableWriteInterest() throws CancelledKeyException
  {
    if (isPengingWrite.compareAndSet(true, false))
    {
      key.interestOps(key.interestOps() & ~SelectionKey.OP_WRITE);
      return true;
    }
    return false;
  }
 
  /**
   * Method enableWriteInterest.
   * @return boolean * @throws CancelledKeyException
   */
  protected boolean enableWriteInterest() throws CancelledKeyException
  {
    if (!(isPengingWrite.getAndSet(true)))
    {
      key.interestOps(key.interestOps() | SelectionKey.OP_WRITE);
      return true;
    }
    return false;
  }
 
  /**
   * Method closeNow.
   */
  public void closeNow()
  {
    key.interestOps(SelectionKey.OP_CONNECT);
    selector.wakeup();
  }
 
  /**
   * Method onDisconnection.
   */
  public void onDisconnection()
  {
    try
    {
      stopPingTask();
      readBuffer.clear();
      sendLock.lock();
      try
      {
        sendQueue.clear();
      }
      finally
      {
        sendLock.unlock();
      }
      isPengingWrite.set(false);
      if ((gameServer != null) && gameServer.isAuthed())
      {
        _log.info("Connection with gameserver " + gameServer.getId() + " [" + gameServer.getName() + "] lost.");
        _log.info("Setting gameserver down.");
        gameServer.setDown();
      }
      gameServer = null;
    }
    catch (Exception e)
    {
      _log.error("", e);
    }
  }
 
  /**
   * Method getReadBuffer.
   * @return ByteBuffer
   */
  ByteBuffer getReadBuffer()
  {
    return readBuffer;
  }
 
  /**
   * Method getGameServer.
   * @return GameServer
   */
  GameServer getGameServer()
  {
    return gameServer;
  }
 
  /**
   * Method setGameServer.
   * @param gameServer GameServer
   */
  void setGameServer(GameServer gameServer)
  {
    this.gameServer = gameServer;
  }
 
  /**
   * Method getIpAddress.
   * @return String
   */
  public String getIpAddress()
  {
    return ((SocketChannel) key.channel()).socket().getInetAddress().getHostAddress();
  }
 
  /**
   * Method onPingResponse.
   */
  public void onPingResponse()
  {
    _pingRetry = 0;
  }
 
  /**
   * Method startPingTask.
   */
  public void startPingTask()
  {
    if (Config.GAME_SERVER_PING_DELAY == 0)
    {
      return;
    }
    _pingTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(new PingTask(), Config.GAME_SERVER_PING_DELAY, Config.GAME_SERVER_PING_DELAY);
  }
 
  /**
   * Method stopPingTask.
   */
  public void stopPingTask()
  {
    if (_pingTask != null)
    {
      _pingTask.cancel(false);
      _pingTask = null;
    }
  }
}
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