Package lineage2.loginserver

Source Code of lineage2.loginserver.GameServerManager

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Map;
import java.util.TreeMap;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;

import lineage2.commons.dbutils.DbUtils;
import lineage2.loginserver.database.L2DatabaseFactory;
import lineage2.loginserver.gameservercon.GameServer;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GameServerManager
{
  /**
   * Field _log.
   */
  private static Logger _log = LoggerFactory.getLogger(GameServerManager.class);
  /**
   * Field _instance.
   */
  private static final GameServerManager _instance = new GameServerManager();
 
  /**
   * Method getInstance.
   * @return GameServerManager
   */
  public static final GameServerManager getInstance()
  {
    return _instance;
  }
 
  /**
   * Field _gameServers.
   */
  private final Map<Integer, GameServer> _gameServers = new TreeMap<>();
  /**
   * Field _lock.
   */
  private final ReadWriteLock _lock = new ReentrantReadWriteLock();
  /**
   * Field _readLock.
   */
  private final Lock _readLock = _lock.readLock();
  /**
   * Field _writeLock.
   */
  private final Lock _writeLock = _lock.writeLock();
 
  /**
   * Constructor for GameServerManager.
   */
  public GameServerManager()
  {
    load();
    _log.info("Loaded " + _gameServers.size() + " registered GameServer(s).");
  }
 
  /**
   * Method load.
   */
  private void load()
  {
    Connection con = null;
    PreparedStatement statement = null;
    ResultSet rset = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection();
      statement = con.prepareStatement("SELECT server_id FROM gameservers");
      rset = statement.executeQuery();
      int id;
      while (rset.next())
      {
        id = rset.getInt("server_id");
        GameServer gs = new GameServer(id);
        _gameServers.put(id, gs);
      }
    }
    catch (Exception e)
    {
      _log.error("", e);
    }
    finally
    {
      DbUtils.closeQuietly(con, statement, rset);
    }
  }
 
  /**
   * Method getGameServers.
   * @return GameServer[]
   */
  public GameServer[] getGameServers()
  {
    _readLock.lock();
    try
    {
      return _gameServers.values().toArray(new GameServer[_gameServers.size()]);
    }
    finally
    {
      _readLock.unlock();
    }
  }
 
  /**
   * Method getGameServerById.
   * @param id int
   * @return GameServer
   */
  public GameServer getGameServerById(int id)
  {
    _readLock.lock();
    try
    {
      return _gameServers.get(id);
    }
    finally
    {
      _readLock.unlock();
    }
  }
 
  /**
   * Method registerGameServer.
   * @param gs GameServer
   * @return boolean
   */
  public boolean registerGameServer(GameServer gs)
  {
    if (!Config.ACCEPT_NEW_GAMESERVER)
    {
      return false;
    }
    _writeLock.lock();
    try
    {
      int id = 1;
      while (id++ > 0)
      {
        GameServer pgs = _gameServers.get(id);
        if ((pgs == null) || !pgs.isAuthed())
        {
          _gameServers.put(id, gs);
          gs.setId(id);
          return true;
        }
      }
    }
    finally
    {
      _writeLock.unlock();
    }
    return false;
  }
 
  /**
   * Method registerGameServer.
   * @param id int
   * @param gs GameServer
   * @return boolean
   */
  public boolean registerGameServer(int id, GameServer gs)
  {
    _writeLock.lock();
    try
    {
      GameServer pgs = _gameServers.get(id);
      if (!Config.ACCEPT_NEW_GAMESERVER && (pgs == null))
      {
        return false;
      }
      if ((pgs == null) || !pgs.isAuthed())
      {
        _gameServers.put(id, gs);
        gs.setId(id);
        return true;
      }
    }
    finally
    {
      _writeLock.unlock();
    }
    return false;
  }
}
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