Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.ClanGate

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClanGate extends Skill
{
  /**
   * Constructor for ClanGate.
   * @param set StatsSet
   */
  public ClanGate(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!activeChar.isPlayer())
    {
      return false;
    }
    Player player = (Player) activeChar;
    if (!player.isClanLeader())
    {
      player.sendPacket(Msg.ONLY_THE_CLAN_LEADER_IS_ENABLED);
      return false;
    }
    SystemMessage msg = Call.canSummonHere(player);
    if (msg != null)
    {
      activeChar.sendPacket(msg);
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    Player player = (Player) activeChar;
    Clan clan = player.getClan();
    clan.broadcastToOtherOnlineMembers(Msg.COURT_MAGICIAN__THE_PORTAL_HAS_BEEN_CREATED, player);
    getEffects(activeChar, activeChar, getActivateRate() > 0, true);
  }
}
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