Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.ChargeSoul

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ChargeSoul extends Skill
{
  /**
   * Field _numSouls.
   */
  private final int _numSouls;
 
  /**
   * Constructor for ChargeSoul.
   * @param set StatsSet
   */
  public ChargeSoul(StatsSet set)
  {
    super(set);
    _numSouls = set.getInteger("numSouls", getLevel());
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    boolean ss = activeChar.getChargedSoulShot() && isSSPossible();
    if (ss && (getTargetType() != SkillTargetType.TARGET_SELF))
    {
      activeChar.unChargeShots(false);
    }
    Creature realTarget;
    boolean reflected;
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (target.isDead())
        {
          continue;
        }
        reflected = (target != activeChar) && target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        if (getPower() > 0)
        {
          AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
          if (info.lethal_dmg > 0)
          {
            realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
          }
          realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
          if (!reflected)
          {
            realTarget.doCounterAttack(this, activeChar, false);
          }
        }
        if (realTarget.isPlayable() || realTarget.isMonster())
        {
          activeChar.setConsumedSouls(activeChar.getConsumedSouls() + _numSouls, null);
        }
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
    if (isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }
}
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