Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectInvisible

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Summon;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.base.InvisibleType;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectInvisible extends Effect
{
  /**
   * Field _invisibleType.
   */
  private InvisibleType _invisibleType = InvisibleType.NONE;
 
  /**
   * Constructor for EffectInvisible.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectInvisible(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method checkCondition.
   * @return boolean
   */
  @Override
  public boolean checkCondition()
  {
    if (!_effected.isPlayer())
    {
      return false;
    }
    Player player = (Player) _effected;
    if (player.isInvisible())
    {
      return false;
    }
    if (player.getActiveWeaponFlagAttachment() != null)
    {
      return false;
    }
    return super.checkCondition();
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    Player player = (Player) _effected;
    _invisibleType = player.getInvisibleType();
    player.setInvisibleType(InvisibleType.EFFECT);
    World.removeObjectFromPlayers(player);
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    Player player = (Player) _effected;
    if (!player.isInvisible())
    {
      return;
    }
    player.setInvisibleType(_invisibleType);
    player.broadcastUserInfo();
    for (Summon summon : player.getSummonList())
    {
      summon.broadcastCharInfo();
    }
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    return false;
  }
}
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