Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestOustPartyMember

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestOustPartyMember extends L2GameClientPacket
{
  /**
   * Field _name.
   */
  private String _name;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _name = readS(16);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    Party party = activeChar.getParty();
    if ((party == null) || !activeChar.getParty().isLeader(activeChar))
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isInOlympiadMode())
    {
      activeChar.sendMessage("Вы не можете �?ейча�? выйти из группы.");
      return;
    }
    Player member = party.getPlayerByName(_name);
    if (member == activeChar)
    {
      activeChar.sendActionFailed();
      return;
    }
    if (member == null)
    {
      activeChar.sendActionFailed();
      return;
    }
    Reflection r = party.getReflection();
    if (r != null)
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestOustPartyMember.CantOustInDungeon", activeChar));
    }
    else
    {
      party.removePartyMember(member, true);
    }
  }
}
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