/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestExMagicSkillUseGround extends L2GameClientPacket
{
/**
* Field _loc.
*/
private final Location _loc = new Location();
/**
* Field _skillId.
*/
private int _skillId;
/**
* Field _ctrlPressed.
*/
private boolean _ctrlPressed;
/**
* Field _shiftPressed.
*/
private boolean _shiftPressed;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_loc.x = readD();
_loc.y = readD();
_loc.z = readD();
_skillId = readD();
_ctrlPressed = readD() != 0;
_shiftPressed = readC() != 0;
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (activeChar.isOutOfControl())
{
activeChar.sendActionFailed();
return;
}
Skill skill = SkillTable.getInstance().getInfo(_skillId, activeChar.getSkillLevel(_skillId));
if (skill != null)
{
if (skill.getAddedSkills().length == 0)
{
return;
}
if ((activeChar.getTransformation() != 0) && !activeChar.getAllSkills().contains(skill))
{
return;
}
if (!activeChar.isInRange(_loc, skill.getCastRange()))
{
activeChar.sendPacket(Msg.YOUR_TARGET_IS_OUT_OF_RANGE);
activeChar.sendActionFailed();
return;
}
Creature target = skill.getAimingTarget(activeChar, activeChar.getTarget());
if (skill.checkCondition(activeChar, target, _ctrlPressed, _shiftPressed, true))
{
activeChar.setGroundSkillLoc(_loc);
activeChar.getAI().Cast(skill, target, _ctrlPressed, _shiftPressed);
}
else
{
activeChar.sendActionFailed();
}
}
else
{
activeChar.sendActionFailed();
}
}
}