Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestEnchantItemAttribute

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.dao.JdbcEntityState;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.Element;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.items.PcInventory;
import lineage2.gameserver.model.items.etcitems.AttributeStoneInfo;
import lineage2.gameserver.model.items.etcitems.AttributeStoneManager;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.ExAttributeEnchantResult;
import lineage2.gameserver.network.serverpackets.InventoryUpdate;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.item.ItemTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestEnchantItemAttribute extends L2GameClientPacket
{
  /**
   * Field _objectId.
   */
  private int _objectId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _objectId = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (_objectId == -1)
    {
      activeChar.setEnchantScroll(null);
      activeChar.sendPacket(Msg.ELEMENTAL_POWER_ENCHANCER_USAGE_HAS_BEEN_CANCELLED);
      return;
    }
    if (activeChar.isActionsDisabled())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isInStoreMode())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP, ActionFail.STATIC);
      return;
    }
    if (activeChar.isInTrade())
    {
      activeChar.sendActionFailed();
      return;
    }
    PcInventory inventory = activeChar.getInventory();
    ItemInstance itemToEnchant = inventory.getItemByObjectId(_objectId);
    ItemInstance stone = activeChar.getEnchantScroll();
    activeChar.setEnchantScroll(null);
    if ((itemToEnchant == null) || (stone == null))
    {
      activeChar.sendActionFailed();
      return;
    }
    ItemTemplate item = itemToEnchant.getTemplate();
    if (!itemToEnchant.canBeEnchanted() || (item.getCrystalType().cry < ItemTemplate.CRYSTAL_S))
    {
      activeChar.sendPacket(Msg.INAPPROPRIATE_ENCHANT_CONDITIONS, ActionFail.STATIC);
      return;
    }
    if ((itemToEnchant.getLocation() != ItemInstance.ItemLocation.INVENTORY) && (itemToEnchant.getLocation() != ItemInstance.ItemLocation.PAPERDOLL))
    {
      activeChar.sendPacket(Msg.INAPPROPRIATE_ENCHANT_CONDITIONS, ActionFail.STATIC);
      return;
    }
    if (itemToEnchant.isStackable() || ((stone = inventory.getItemByObjectId(stone.getObjectId())) == null))
    {
      activeChar.sendActionFailed();
      return;
    }
    AttributeStoneInfo asi = AttributeStoneManager.getStoneInfo(stone.getItemId());
    if (asi == null)
    {
      return;
    }
    Element element = itemToEnchant.isArmor() ? Element.getReverseElement(asi.getElement()) : asi.getElement();
    if (itemToEnchant.isArmor())
    {
      if (itemToEnchant.getAttributeElementValue(Element.getReverseElement(element), false) != 0)
      {
        activeChar.sendPacket(Msg.ANOTHER_ELEMENTAL_POWER_HAS_ALREADY_BEEN_ADDED_THIS_ELEMENTAL_POWER_CANNOT_BE_ADDED, ActionFail.STATIC);
        return;
      }
    }
    else if (itemToEnchant.isWeapon())
    {
      if ((itemToEnchant.getAttributeElement() != Element.NONE) && (itemToEnchant.getAttributeElement() != element))
      {
        activeChar.sendPacket(Msg.ANOTHER_ELEMENTAL_POWER_HAS_ALREADY_BEEN_ADDED_THIS_ELEMENTAL_POWER_CANNOT_BE_ADDED, ActionFail.STATIC);
        return;
      }
    }
    else
    {
      activeChar.sendPacket(Msg.INAPPROPRIATE_ENCHANT_CONDITIONS, ActionFail.STATIC);
      return;
    }
    if (item.isUnderwear() || item.isCloak() || item.isBracelet() || item.isBelt() || !item.isAttributable())
    {
      activeChar.sendPacket(Msg.INAPPROPRIATE_ENCHANT_CONDITIONS, ActionFail.STATIC);
      return;
    }
    int maxValue = itemToEnchant.isWeapon() ? asi.getMaxWeapon() : asi.getMaxArmor();
    int minValue = itemToEnchant.isWeapon() ? asi.getMinWeapon() : asi.getMinArmor();
    int currentValue = itemToEnchant.getAttributeElementValue(element, false);
    if ((currentValue >= maxValue) || (currentValue < minValue))
    {
      activeChar.sendPacket(Msg.ELEMENTAL_POWER_ENCHANCER_USAGE_HAS_BEEN_CANCELLED, ActionFail.STATIC);
      return;
    }
    if (itemToEnchant.getOwnerId() != activeChar.getObjectId())
    {
      activeChar.sendPacket(Msg.INAPPROPRIATE_ENCHANT_CONDITIONS, ActionFail.STATIC);
      return;
    }
    if (!inventory.destroyItem(stone, 1L))
    {
      activeChar.sendActionFailed();
      return;
    }
    if (Rnd.chance(asi.getChance()))
    {
      if (itemToEnchant.getEnchantLevel() == 0)
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S2_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO_S1);
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S3_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO__S1S2);
        sm.addNumber(itemToEnchant.getEnchantLevel());
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      int value = itemToEnchant.isWeapon() ? asi.getIncWeapon() : asi.getIncArmor();
      if ((itemToEnchant.getAttributeElementValue(element, false) == 0) && itemToEnchant.isWeapon())
      {
        value = 20;
      }
      boolean equipped = itemToEnchant.isEquipped();
      if (equipped)
      {
        activeChar.getInventory().isRefresh = true;
        activeChar.getInventory().unEquipItem(itemToEnchant);
      }
      itemToEnchant.setAttributeElement(element, itemToEnchant.getAttributeElementValue(element, false) + value);
      itemToEnchant.setJdbcState(JdbcEntityState.UPDATED);
      itemToEnchant.update();
      if (equipped)
      {
        activeChar.getInventory().equipItem(itemToEnchant);
        activeChar.getInventory().isRefresh = false;
      }
      activeChar.sendPacket(new InventoryUpdate().addModifiedItem(itemToEnchant));
      activeChar.sendPacket(new ExAttributeEnchantResult(value));
    }
    else
    {
      activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_ADD_ELEMENTAL_POWER);
    }
    activeChar.setEnchantScroll(null);
    activeChar.updateStats();
  }
}
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