Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestAnswerJoinPledge

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.data.xml.holder.EventHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.SubUnit;
import lineage2.gameserver.model.pledge.UnitMember;
import lineage2.gameserver.network.serverpackets.JoinPledge;
import lineage2.gameserver.network.serverpackets.PledgeShowInfoUpdate;
import lineage2.gameserver.network.serverpackets.PledgeShowMemberListAdd;
import lineage2.gameserver.network.serverpackets.PledgeSkillList;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestAnswerJoinPledge extends L2GameClientPacket
{
  /**
   * Field _response.
   */
  private int _response;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _response = _buf.hasRemaining() ? readD() : 0;
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    Request request = player.getRequest();
    if ((request == null) || !request.isTypeOf(L2RequestType.CLAN))
    {
      return;
    }
    if (!request.isInProgress())
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    if (player.isOutOfControl())
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    Player requestor = request.getRequestor();
    if (requestor == null)
    {
      request.cancel();
      player.sendPacket(SystemMsg.THAT_PLAYER_IS_NOT_ONLINE);
      player.sendActionFailed();
      return;
    }
    if (requestor.getRequest() != request)
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    Clan clan = requestor.getClan();
    if (clan == null)
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    if (_response == 0)
    {
      request.cancel();
      requestor.sendPacket(new SystemMessage2(SystemMsg.S1_DECLINED_YOUR_CLAN_INVITATION).addName(player));
      return;
    }
    if (!player.canJoinClan())
    {
      request.cancel();
      player.sendPacket(SystemMsg.AFTER_LEAVING_OR_HAVING_BEEN_DISMISSED_FROM_A_CLAN_YOU_MUST_WAIT_AT_LEAST_A_DAY_BEFORE_JOINING_ANOTHER_CLAN);
      return;
    }
    try
    {
      player.sendPacket(new JoinPledge(requestor.getClanId()));
      int pledgeType = request.getInteger("pledgeType");
      SubUnit subUnit = clan.getSubUnit(pledgeType);
      if (subUnit == null)
      {
        return;
      }
      UnitMember member = new UnitMember(clan, player.getName(), player.getTitle(), player.getLevel(), player.getClassId().getId(), player.getObjectId(), pledgeType, player.getPowerGrade(), player.getApprentice(), player.getSex(), Clan.SUBUNIT_NONE);
      subUnit.addUnitMember(member);
      player.setPledgeType(pledgeType);
      player.setClan(clan);
      member.setPlayerInstance(player, false);
      if (pledgeType == Clan.SUBUNIT_ACADEMY)
      {
        player.setLvlJoinedAcademy(player.getLevel());
      }
      member.setPowerGrade(clan.getAffiliationRank(player.getPledgeType()));
      clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(member), player);
      clan.broadcastToOnlineMembers(new SystemMessage2(SystemMsg.S1_HAS_JOINED_THE_CLAN).addString(player.getName()), new PledgeShowInfoUpdate(clan));
      player.sendPacket(SystemMsg.ENTERED_THE_CLAN);
      player.sendPacket(player.getClan().listAll());
      player.setLeaveClanTime(0);
      player.updatePledgeClass();
      clan.addSkillsQuietly(player);
      player.sendPacket(new PledgeSkillList(clan));
      player.sendSkillList();
      EventHolder.getInstance().findEvent(player);
      player.broadcastCharInfo();
      player.store(false);
    }
    finally
    {
      request.done();
    }
  }
}
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