/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.items.listeners;
import lineage2.gameserver.listener.inventory.OnEquipListener;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Skill.SkillType;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.templates.item.ItemTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class AccessoryListener implements OnEquipListener
{
/**
* Field _instance.
*/
private static final AccessoryListener _instance = new AccessoryListener();
/**
* Method getInstance.
* @return AccessoryListener
*/
public static AccessoryListener getInstance()
{
return _instance;
}
/**
* Method onUnequip.
* @param slot int
* @param item ItemInstance
* @param actor Playable
* @see lineage2.gameserver.listener.inventory.OnEquipListener#onUnequip(int, ItemInstance, Playable)
*/
@Override
public void onUnequip(int slot, ItemInstance item, Playable actor)
{
if (!item.isEquipable())
{
return;
}
Player player = (Player) actor;
if ((item.getBodyPart() == ItemTemplate.SLOT_L_BRACELET) && (item.getTemplate().getAttachedSkills().length > 0))
{
int agathionId = player.getAgathionId();
int transformNpcId = player.getTransformationTemplate();
for (Skill skill : item.getTemplate().getAttachedSkills())
{
if ((agathionId > 0) && (skill.getNpcId() == agathionId))
{
player.setAgathion(0);
}
if ((skill.getNpcId() == transformNpcId) && (skill.getSkillType() == SkillType.TRANSFORMATION))
{
player.setTransformation(0);
}
}
}
if (item.isAccessory() || item.getTemplate().isTalisman() || item.getTemplate().isBracelet())
{
player.sendUserInfo();
}
else
{
player.broadcastCharInfo();
}
}
/**
* Method onEquip.
* @param slot int
* @param item ItemInstance
* @param actor Playable
* @see lineage2.gameserver.listener.inventory.OnEquipListener#onEquip(int, ItemInstance, Playable)
*/
@Override
public void onEquip(int slot, ItemInstance item, Playable actor)
{
if (!item.isEquipable())
{
return;
}
Player player = (Player) actor;
if (item.isAccessory() || item.getTemplate().isTalisman() || item.getTemplate().isBracelet())
{
player.sendUserInfo();
}
else
{
player.broadcastCharInfo();
}
}
}