Package lineage2.gameserver.model.items.listeners

Source Code of lineage2.gameserver.model.items.listeners.AccessoryListener

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.items.listeners;

import lineage2.gameserver.listener.inventory.OnEquipListener;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Skill.SkillType;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.templates.item.ItemTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class AccessoryListener implements OnEquipListener
{
  /**
   * Field _instance.
   */
  private static final AccessoryListener _instance = new AccessoryListener();
 
  /**
   * Method getInstance.
   * @return AccessoryListener
   */
  public static AccessoryListener getInstance()
  {
    return _instance;
  }
 
  /**
   * Method onUnequip.
   * @param slot int
   * @param item ItemInstance
   * @param actor Playable
   * @see lineage2.gameserver.listener.inventory.OnEquipListener#onUnequip(int, ItemInstance, Playable)
   */
  @Override
  public void onUnequip(int slot, ItemInstance item, Playable actor)
  {
    if (!item.isEquipable())
    {
      return;
    }
    Player player = (Player) actor;
    if ((item.getBodyPart() == ItemTemplate.SLOT_L_BRACELET) && (item.getTemplate().getAttachedSkills().length > 0))
    {
      int agathionId = player.getAgathionId();
      int transformNpcId = player.getTransformationTemplate();
      for (Skill skill : item.getTemplate().getAttachedSkills())
      {
        if ((agathionId > 0) && (skill.getNpcId() == agathionId))
        {
          player.setAgathion(0);
        }
        if ((skill.getNpcId() == transformNpcId) && (skill.getSkillType() == SkillType.TRANSFORMATION))
        {
          player.setTransformation(0);
        }
      }
    }
    if (item.isAccessory() || item.getTemplate().isTalisman() || item.getTemplate().isBracelet())
    {
      player.sendUserInfo();
    }
    else
    {
      player.broadcastCharInfo();
    }
  }
 
  /**
   * Method onEquip.
   * @param slot int
   * @param item ItemInstance
   * @param actor Playable
   * @see lineage2.gameserver.listener.inventory.OnEquipListener#onEquip(int, ItemInstance, Playable)
   */
  @Override
  public void onEquip(int slot, ItemInstance item, Playable actor)
  {
    if (!item.isEquipable())
    {
      return;
    }
    Player player = (Player) actor;
    if (item.isAccessory() || item.getTemplate().isTalisman() || item.getTemplate().isBracelet())
    {
      player.sendUserInfo();
    }
    else
    {
      player.broadcastCharInfo();
    }
  }
}
TOP

Related Classes of lineage2.gameserver.model.items.listeners.AccessoryListener

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.