/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.objects;
import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.items.attachment.FlagItemAttachment;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;
import org.apache.commons.lang3.ArrayUtils;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FortressCombatFlagObject implements SpawnableObject, FlagItemAttachment
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field _log.
*/
private static final Logger _log = LoggerFactory.getLogger(FortressCombatFlagObject.class);
/**
* Field _item.
*/
private ItemInstance _item;
/**
* Field _location.
*/
private final Location _location;
/**
* Field _event.
*/
private GlobalEvent _event;
/**
* Constructor for FortressCombatFlagObject.
* @param location Location
*/
public FortressCombatFlagObject(Location location)
{
_location = location;
}
/**
* Method spawnObject.
* @param event GlobalEvent
* @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#spawnObject(GlobalEvent)
*/
@Override
public void spawnObject(GlobalEvent event)
{
if (_item != null)
{
_log.info("FortressCombatFlagObject: can't spawn twice: " + event);
return;
}
_item = ItemFunctions.createItem(9819);
_item.setAttachment(this);
_item.dropMe(null, _location);
_item.setDropTime(0);
_event = event;
}
/**
* Method despawnObject.
* @param event GlobalEvent
* @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#despawnObject(GlobalEvent)
*/
@Override
public void despawnObject(GlobalEvent event)
{
if (_item == null)
{
return;
}
Player owner = GameObjectsStorage.getPlayer(_item.getOwnerId());
if (owner != null)
{
owner.getInventory().destroyItem(_item);
owner.sendDisarmMessage(_item);
}
_item.setAttachment(null);
_item.setJdbcState(JdbcEntityState.UPDATED);
_item.delete();
_item.deleteMe();
_item = null;
_event = null;
}
/**
* Method refreshObject.
* @param event GlobalEvent
* @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#refreshObject(GlobalEvent)
*/
@Override
public void refreshObject(GlobalEvent event)
{
}
/**
* Method onLogout.
* @param player Player
* @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#onLogout(Player)
*/
@Override
public void onLogout(Player player)
{
onDeath(player, null);
}
/**
* Method onDeath.
* @param owner Player
* @param killer Creature
* @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#onDeath(Player, Creature)
*/
@Override
public void onDeath(Player owner, Creature killer)
{
owner.getInventory().removeItem(_item);
_item.setOwnerId(0);
_item.setJdbcState(JdbcEntityState.UPDATED);
_item.update();
owner.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_DROPPED_S1).addItemName(_item.getItemId()));
_item.dropMe(null, _location);
_item.setDropTime(0);
}
/**
* Method canPickUp.
* @param player Player
* @return boolean * @see lineage2.gameserver.model.items.attachment.PickableAttachment#canPickUp(Player)
*/
@Override
public boolean canPickUp(Player player)
{
if (player.getActiveWeaponFlagAttachment() != null)
{
return false;
}
FortressSiegeEvent event = player.getEvent(FortressSiegeEvent.class);
if (event == null)
{
return false;
}
SiegeClanObject object = event.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan());
if (object == null)
{
return false;
}
return true;
}
/**
* Method pickUp.
* @param player Player
* @see lineage2.gameserver.model.items.attachment.PickableAttachment#pickUp(Player)
*/
@Override
public void pickUp(Player player)
{
player.getInventory().equipItem(_item);
FortressSiegeEvent event = player.getEvent(FortressSiegeEvent.class);
event.broadcastTo(new SystemMessage2(SystemMsg.C1_HAS_ACQUIRED_THE_FLAG).addName(player), SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
}
/**
* Method canAttack.
* @param player Player
* @return boolean * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#canAttack(Player)
*/
@Override
public boolean canAttack(Player player)
{
player.sendPacket(SystemMsg.THAT_WEAPON_CANNOT_PERFORM_ANY_ATTACKS);
return false;
}
/**
* Method canCast.
* @param player Player
* @param skill Skill
* @return boolean * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#canCast(Player, Skill)
*/
@Override
public boolean canCast(Player player, Skill skill)
{
Skill[] skills = player.getActiveWeaponItem().getAttachedSkills();
if (!ArrayUtils.contains(skills, skill))
{
player.sendPacket(SystemMsg.THAT_WEAPON_CANNOT_USE_ANY_OTHER_SKILL_EXCEPT_THE_WEAPONS_SKILL);
return false;
}
return true;
}
/**
* Method setItem.
* @param item ItemInstance
* @see lineage2.gameserver.model.items.attachment.ItemAttachment#setItem(ItemInstance)
*/
@Override
public void setItem(ItemInstance item)
{
}
/**
* Method getEvent.
* @return GlobalEvent
*/
public GlobalEvent getEvent()
{
return _event;
}
}