Package lineage2.gameserver.model.entity.events.objects

Source Code of lineage2.gameserver.model.entity.events.objects.FortressCombatFlagObject

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.objects;

import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.items.attachment.FlagItemAttachment;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;

import org.apache.commons.lang3.ArrayUtils;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FortressCombatFlagObject implements SpawnableObject, FlagItemAttachment
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field _log.
   */
  private static final Logger _log = LoggerFactory.getLogger(FortressCombatFlagObject.class);
  /**
   * Field _item.
   */
  private ItemInstance _item;
  /**
   * Field _location.
   */
  private final Location _location;
  /**
   * Field _event.
   */
  private GlobalEvent _event;
 
  /**
   * Constructor for FortressCombatFlagObject.
   * @param location Location
   */
  public FortressCombatFlagObject(Location location)
  {
    _location = location;
  }
 
  /**
   * Method spawnObject.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#spawnObject(GlobalEvent)
   */
  @Override
  public void spawnObject(GlobalEvent event)
  {
    if (_item != null)
    {
      _log.info("FortressCombatFlagObject: can't spawn twice: " + event);
      return;
    }
    _item = ItemFunctions.createItem(9819);
    _item.setAttachment(this);
    _item.dropMe(null, _location);
    _item.setDropTime(0);
    _event = event;
  }
 
  /**
   * Method despawnObject.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#despawnObject(GlobalEvent)
   */
  @Override
  public void despawnObject(GlobalEvent event)
  {
    if (_item == null)
    {
      return;
    }
    Player owner = GameObjectsStorage.getPlayer(_item.getOwnerId());
    if (owner != null)
    {
      owner.getInventory().destroyItem(_item);
      owner.sendDisarmMessage(_item);
    }
    _item.setAttachment(null);
    _item.setJdbcState(JdbcEntityState.UPDATED);
    _item.delete();
    _item.deleteMe();
    _item = null;
    _event = null;
  }
 
  /**
   * Method refreshObject.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.objects.SpawnableObject#refreshObject(GlobalEvent)
   */
  @Override
  public void refreshObject(GlobalEvent event)
  {
  }
 
  /**
   * Method onLogout.
   * @param player Player
   * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#onLogout(Player)
   */
  @Override
  public void onLogout(Player player)
  {
    onDeath(player, null);
  }
 
  /**
   * Method onDeath.
   * @param owner Player
   * @param killer Creature
   * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#onDeath(Player, Creature)
   */
  @Override
  public void onDeath(Player owner, Creature killer)
  {
    owner.getInventory().removeItem(_item);
    _item.setOwnerId(0);
    _item.setJdbcState(JdbcEntityState.UPDATED);
    _item.update();
    owner.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_DROPPED_S1).addItemName(_item.getItemId()));
    _item.dropMe(null, _location);
    _item.setDropTime(0);
  }
 
  /**
   * Method canPickUp.
   * @param player Player
   * @return boolean * @see lineage2.gameserver.model.items.attachment.PickableAttachment#canPickUp(Player)
   */
  @Override
  public boolean canPickUp(Player player)
  {
    if (player.getActiveWeaponFlagAttachment() != null)
    {
      return false;
    }
    FortressSiegeEvent event = player.getEvent(FortressSiegeEvent.class);
    if (event == null)
    {
      return false;
    }
    SiegeClanObject object = event.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan());
    if (object == null)
    {
      return false;
    }
    return true;
  }
 
  /**
   * Method pickUp.
   * @param player Player
   * @see lineage2.gameserver.model.items.attachment.PickableAttachment#pickUp(Player)
   */
  @Override
  public void pickUp(Player player)
  {
    player.getInventory().equipItem(_item);
    FortressSiegeEvent event = player.getEvent(FortressSiegeEvent.class);
    event.broadcastTo(new SystemMessage2(SystemMsg.C1_HAS_ACQUIRED_THE_FLAG).addName(player), SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
  }
 
  /**
   * Method canAttack.
   * @param player Player
   * @return boolean * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#canAttack(Player)
   */
  @Override
  public boolean canAttack(Player player)
  {
    player.sendPacket(SystemMsg.THAT_WEAPON_CANNOT_PERFORM_ANY_ATTACKS);
    return false;
  }
 
  /**
   * Method canCast.
   * @param player Player
   * @param skill Skill
   * @return boolean * @see lineage2.gameserver.model.items.attachment.FlagItemAttachment#canCast(Player, Skill)
   */
  @Override
  public boolean canCast(Player player, Skill skill)
  {
    Skill[] skills = player.getActiveWeaponItem().getAttachedSkills();
    if (!ArrayUtils.contains(skills, skill))
    {
      player.sendPacket(SystemMsg.THAT_WEAPON_CANNOT_USE_ANY_OTHER_SKILL_EXCEPT_THE_WEAPONS_SKILL);
      return false;
    }
    return true;
  }
 
  /**
   * Method setItem.
   * @param item ItemInstance
   * @see lineage2.gameserver.model.items.attachment.ItemAttachment#setItem(ItemInstance)
   */
  @Override
  public void setItem(ItemInstance item)
  {
  }
 
  /**
   * Method getEvent.
   * @return GlobalEvent
   */
  public GlobalEvent getEvent()
  {
    return _event;
  }
}
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