Package lineage2.gameserver.model

Source Code of lineage2.gameserver.model.FakePlayer$OwnerAttakListener

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model;

import lineage2.gameserver.Config;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.FakePlayerAI;
import lineage2.gameserver.listener.actor.OnAttackListener;
import lineage2.gameserver.listener.actor.OnMagicUseListener;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.CharInfo;
import lineage2.gameserver.templates.item.WeaponTemplate;
import lineage2.gameserver.templates.player.PlayerTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FakePlayer extends Creature
{
  /**
   * Field serialVersionUID. (value is -7275714049223105460)
   */
  private static final long serialVersionUID = -7275714049223105460L;
  /**
   * Field _owner.
   */
  private final Player _owner;
  /**
   * Field _listener.
   */
  private final OwnerAttakListener _listener;
 
  /**
   * Constructor for FakePlayer.
   * @param objectId int
   * @param template PlayerTemplate
   * @param owner Player
   */
  public FakePlayer(int objectId, PlayerTemplate template, Player owner)
  {
    super(objectId, template);
    _owner = owner;
    _ai = new FakePlayerAI(this);
    _listener = new OwnerAttakListener();
    owner.addListener(_listener);
  }
 
  /**
   * Method getPlayer.
   * @return Player
   */
  @Override
  public Player getPlayer()
  {
    return _owner;
  }
 
  /**
   * Method onSpawn.
   */
  @Override
  protected void onSpawn()
  {
    super.onSpawn();
    getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getPlayer(), Integer.valueOf(Config.FOLLOW_RANGE));
  }
 
  /**
   * Method getAI.
   * @return FakePlayerAI
   */
  @Override
  public FakePlayerAI getAI()
  {
    return (FakePlayerAI) _ai;
  }
 
  /**
   * Method isAutoAttackable.
   * @param attacker Creature
   * @return boolean
   */
  @Override
  public boolean isAutoAttackable(Creature attacker)
  {
    return false;
  }
 
  /**
   * Method getLevel.
   * @return int
   */
  @Override
  public int getLevel()
  {
    return _owner.getLevel();
  }
 
  /**
   * Method getActiveWeaponInstance.
   * @return ItemInstance
   */
  @Override
  public ItemInstance getActiveWeaponInstance()
  {
    return _owner.getActiveWeaponInstance();
  }
 
  /**
   * Method getActiveWeaponItem.
   * @return WeaponTemplate
   */
  @Override
  public WeaponTemplate getActiveWeaponItem()
  {
    return _owner.getActiveWeaponItem();
  }
 
  /**
   * Method getSecondaryWeaponInstance.
   * @return ItemInstance
   */
  @Override
  public ItemInstance getSecondaryWeaponInstance()
  {
    return _owner.getSecondaryWeaponInstance();
  }
 
  /**
   * Method getSecondaryWeaponItem.
   * @return WeaponTemplate
   */
  @Override
  public WeaponTemplate getSecondaryWeaponItem()
  {
    return _owner.getSecondaryWeaponItem();
  }
 
  /**
   * Method broadcastCharInfoImpl.
   */
  public void broadcastCharInfo()
  {
    for (Player player : World.getAroundPlayers(this))
    {
      player.sendPacket(new CharInfo(this));
    }
  }
 
  /**
   * Method notifyOwerStartAttak.
   */
  public void notifyOwerStartAttak()
  {
    getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _owner.getTarget());
  }
 
  /**
   * @author Mobius
   */
  private class OwnerAttakListener implements OnAttackListener, OnMagicUseListener
  {
    /**
     * Constructor for OwnerAttakListener.
     */
    public OwnerAttakListener()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method onMagicUse.
     * @param actor Creature
     * @param skill Skill
     * @param target Creature
     * @param alt boolean
     * @see lineage2.gameserver.listener.actor.OnMagicUseListener#onMagicUse(Creature, Skill, Creature, boolean)
     */
    @Override
    public void onMagicUse(Creature actor, Skill skill, Creature target, boolean alt)
    {
      notifyOwerStartAttak();
    }
   
    /**
     * Method onAttack.
     * @param actor Creature
     * @param target Creature
     * @see lineage2.gameserver.listener.actor.OnAttackListener#onAttack(Creature, Creature)
     */
    @Override
    public void onAttack(Creature actor, Creature target)
    {
      notifyOwerStartAttak();
    }
  }
}
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