Package lineage2.gameserver.ai

Source Code of lineage2.gameserver.ai.FakePlayerAI$ThinkFollow

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;

import java.util.concurrent.ScheduledFuture;

import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.FakePlayer;
import lineage2.gameserver.model.Player;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FakePlayerAI extends CharacterAI
{
  /**
   * Field thinking.
   */
  private volatile int thinking = 0;
  /**
   * Field _intention_arg0.
   */
  Object _intention_arg0 = null;
  /**
   * Field _intention_arg1.
   */
  Object _intention_arg1 = null;
  /**
   * Field _followTask.
   */
  ScheduledFuture<?> _followTask;
 
  /**
   * Constructor for FakePlayerAI.
   * @param actor FakePlayer
   */
  public FakePlayerAI(FakePlayer actor)
  {
    super(actor);
  }
 
  /**
   * Method changeIntention.
   * @param intention CtrlIntention
   * @param arg0 Object
   * @param arg1 Object
   */
  @Override
  public void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
  {
    super.changeIntention(intention, arg0, arg1);
    _intention_arg0 = arg0;
    _intention_arg1 = arg1;
  }
 
  /**
   * Method setIntention.
   * @param intention CtrlIntention
   * @param arg0 Object
   * @param arg1 Object
   */
  @Override
  public void setIntention(CtrlIntention intention, Object arg0, Object arg1)
  {
    _intention_arg0 = null;
    _intention_arg1 = null;
    super.setIntention(intention, arg0, arg1);
  }
 
  /**
   * Method onEvtThink.
   */
  @Override
  protected final void onEvtThink()
  {
    FakePlayer actor = getActor();
    if (actor.isActionsDisabled())
    {
      return;
    }
    try
    {
      if (thinking++ > 1)
      {
        return;
      }
      switch (getIntention().ordinal())
      {
        case 1:
          break;
        case 2:
          thinkAttack(true);
          break;
        case 3:
          thinkFollow();
      }
    }
    catch (Exception e)
    {
      _log.error("", e);
    }
    finally
    {
      thinking -= 1;
    }
  }
 
  /**
   * Method thinkFollow.
   */
  protected void thinkFollow()
  {
    FakePlayer actor = getActor();
    Creature target = (Creature) _intention_arg0;
    Integer offset = (Integer) _intention_arg1;
    if ((target == null) || target.isAlikeDead() || (actor.getDistance(target) > 4000.0D) || (offset == null))
    {
      clientActionFailed();
      return;
    }
    if (actor.isFollow && (actor.getFollowTarget() == target))
    {
      clientActionFailed();
      return;
    }
    if (actor.isInRange(target, offset.intValue() + 20) || actor.isMovementDisabled())
    {
      clientActionFailed();
    }
    if (_followTask != null)
    {
      _followTask.cancel(false);
      _followTask = null;
    }
    _followTask = ThreadPoolManager.getInstance().schedule(new ThinkFollow(), 250L);
  }
 
  /**
   * Method thinkAttack.
   * @param checkRange boolean
   */
  protected void thinkAttack(boolean checkRange)
  {
    FakePlayer actor = getActor();
    Player player = actor.getPlayer();
    if (player == null)
    {
      setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
      return;
    }
    if (actor.isActionsDisabled() || actor.isAttackingDisabled())
    {
      return;
    }
    Creature attack_target = getAttackTarget();
    if ((attack_target == null) || (attack_target.isDead()))
    {
      setIntention(CtrlIntention.AI_INTENTION_FOLLOW);
      return;
    }
    if (!checkRange)
    {
      clientStopMoving();
      actor.doAttack(attack_target);
      return;
    }
    int range = actor.getPhysicalAttackRange();
    if (range < 10)
    {
      range = 10;
    }
    boolean canSee = GeoEngine.canSeeTarget(actor, attack_target, false);
    if ((!canSee && (range > 200)) || (Math.abs(actor.getZ() - attack_target.getZ()) > 200))
    {
      setIntention(CtrlIntention.AI_INTENTION_FOLLOW);
      return;
    }
    range = (int) (range + actor.getMinDistance(attack_target));
    if (actor.isFakeDeath())
    {
      actor.breakFakeDeath();
    }
    if (actor.isInRangeZ(attack_target, range))
    {
      if (!canSee)
      {
        setIntention(CtrlIntention.AI_INTENTION_FOLLOW);
        return;
      }
      clientStopMoving(false);
      actor.doAttack(attack_target);
    }
  }
 
  /**
   * Method getActor.
   * @return FakePlayer
   */
  @Override
  public FakePlayer getActor()
  {
    return (FakePlayer) super.getActor();
  }
 
  /**
   * @author Mobius
   */
  protected class ThinkFollow extends RunnableImpl
  {
    /**
     * Constructor for ThinkFollow.
     */
    protected ThinkFollow()
    {
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      FakePlayer actor = getActor();
      if (getIntention() != CtrlIntention.AI_INTENTION_FOLLOW)
      {
        return;
      }
      Creature target = (Creature) _intention_arg0;
      int offset = (_intention_arg1 instanceof Integer) ? ((Integer) _intention_arg1).intValue() : 0;
      if ((target == null) || target.isAlikeDead() || (actor.getDistance(target) > 4000.0D))
      {
        setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
        return;
      }
      Player player = actor.getPlayer();
      if ((player == null) || player.isLogoutStarted())
      {
        setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
        return;
      }
      if (!actor.isInRange(target, offset + 20) && (!actor.isFollow || (actor.getFollowTarget() != target)))
      {
        actor.followToCharacter(target, offset, false);
      }
      _followTask = ThreadPoolManager.getInstance().schedule(this, 250L);
    }
  }
}
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