/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.siege;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Spawner;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SpawnExObject;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class MainMachineInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field _powerUnits.
*/
private int _powerUnits = 3;
/**
* Constructor for MainMachineInstance.
* @param objectId int
* @param template NpcTemplate
*/
public MainMachineInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onSpawn.
*/
@Override
public void onSpawn()
{
super.onSpawn();
FortressSiegeEvent siegeEvent = getEvent(FortressSiegeEvent.class);
if (siegeEvent == null)
{
return;
}
siegeEvent.barrackAction(3, false);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
if (_powerUnits != 0)
{
return;
}
Functions.npcShout(this, NpcString.FORTRESS_POWER_DISABLED);
FortressSiegeEvent siegeEvent = getEvent(FortressSiegeEvent.class);
if (siegeEvent == null)
{
return;
}
siegeEvent.spawnAction(FortressSiegeEvent.IN_POWER_UNITS, false);
siegeEvent.barrackAction(3, true);
siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
onDecay();
siegeEvent.checkBarracks();
}
/**
* Method powerOff.
* @param powerUnit PowerControlUnitInstance
*/
public void powerOff(PowerControlUnitInstance powerUnit)
{
FortressSiegeEvent event = getEvent(FortressSiegeEvent.class);
SpawnExObject exObject = event.getFirstObject(FortressSiegeEvent.IN_POWER_UNITS);
int machineNumber = -1;
for (int i = 0; i < 3; i++)
{
Spawner spawn = exObject.getSpawns().get(i);
if (spawn == powerUnit.getSpawn())
{
machineNumber = i;
}
}
NpcString msg = null;
switch (machineNumber)
{
case 0:
msg = NpcString.MACHINE_NO_1_POWER_OFF;
break;
case 1:
msg = NpcString.MACHINE_NO_2_POWER_OFF;
break;
case 2:
msg = NpcString.MACHINE_NO_3_POWER_OFF;
break;
default:
throw new IllegalArgumentException("Wrong spawn at fortress: " + event.getName());
}
_powerUnits--;
Functions.npcShout(this, msg);
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
NpcHtmlMessage message = new NpcHtmlMessage(player, this);
if (_powerUnits != 0)
{
message.setFile("residence2/fortress/fortress_mainpower002.htm");
}
else
{
message.setFile("residence2/fortress/fortress_mainpower001.htm");
}
player.sendPacket(message);
}
}