Package npc.model.residences.clanhall

Source Code of npc.model.residences.clanhall.GustavInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.clanhall;

import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;

import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.model.AggroList;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObjectTasks;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.events.impl.ClanHallSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SpawnExObject;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
import npc.model.residences.SiegeGuardInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GustavInstance extends SiegeGuardInstance implements _34SiegeGuard
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field _canDead.
   */
  private final AtomicBoolean _canDead = new AtomicBoolean();
  /**
   * Field _teleportTask.
   */
  private Future<?> _teleportTask;
 
  /**
   * Constructor for GustavInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public GustavInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method onSpawn.
   */
  @Override
  public void onSpawn()
  {
    super.onSpawn();
    _canDead.set(false);
    Functions.npcShout(this, NpcString.PREPARE_TO_DIE_FOREIGN_INVADERS_I_AM_GUSTAV_THE_ETERNAL_RULER_OF_THIS_FORTRESS_AND_I_HAVE_TAKEN_UP_MY_SWORD_TO_REPEL_THEE);
  }
 
  /**
   * Method onDeath.
   * @param killer Creature
   */
  @Override
  public void onDeath(Creature killer)
  {
    if (!_canDead.get())
    {
      _canDead.set(true);
      setCurrentHp(1, true);
      for (Creature cha : World.getAroundCharacters(this))
      {
        ThreadPoolManager.getInstance().execute(new GameObjectTasks.NotifyAITask(cha, CtrlEvent.EVT_FORGET_OBJECT, this, null));
      }
      ClanHallSiegeEvent siegeEvent = getEvent(ClanHallSiegeEvent.class);
      if (siegeEvent == null)
      {
        return;
      }
      SpawnExObject obj = siegeEvent.getFirstObject(ClanHallSiegeEvent.BOSS);
      for (int i = 0; i < 3; i++)
      {
        final NpcInstance npc = obj.getSpawns().get(i).getFirstSpawned();
        Functions.npcSay(npc, ((_34SiegeGuard) npc).teleChatSay());
        npc.broadcastPacket(new MagicSkillUse(npc, npc, 4235, 1, 10000, 0));
        _teleportTask = ThreadPoolManager.getInstance().schedule(new RunnableImpl()
        {
          @Override
          public void runImpl()
          {
            Location loc = Location.findAroundPosition(177134, -18807, -2256, 50, 100, npc.getGeoIndex());
            npc.teleToLocation(loc);
            if (npc == GustavInstance.this)
            {
              npc.reduceCurrentHp(npc.getCurrentHp(), 0, npc, null, false, false, false, false, false, false, false);
            }
          }
        }, 10000L);
      }
    }
    else
    {
      if (_teleportTask != null)
      {
        _teleportTask.cancel(false);
        _teleportTask = null;
      }
      SiegeEvent<?, ?> siegeEvent = getEvent(SiegeEvent.class);
      if (siegeEvent == null)
      {
        return;
      }
      siegeEvent.processStep(getMostDamagedClan());
      super.onDeath(killer);
    }
  }
 
  /**
   * Method getMostDamagedClan.
   * @return Clan
   */
  public Clan getMostDamagedClan()
  {
    ClanHallSiegeEvent siegeEvent = getEvent(ClanHallSiegeEvent.class);
    Player temp = null;
    Map<Player, Integer> damageMap = new HashMap<>();
    for (AggroList.HateInfo info : getAggroList().getPlayableMap().values())
    {
      Playable killer = (Playable) info.attacker;
      int damage = info.damage;
      if (killer.isPet() || killer.isServitor())
      {
        temp = killer.getPlayer();
      }
      else if (killer.isPlayer())
      {
        temp = (Player) killer;
      }
      if ((temp == null) || (siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, temp.getClan()) == null))
      {
        continue;
      }
      if (!damageMap.containsKey(temp))
      {
        damageMap.put(temp, damage);
      }
      else
      {
        int dmg = damageMap.get(temp) + damage;
        damageMap.put(temp, dmg);
      }
    }
    int mostDamage = 0;
    Player player = null;
    for (Map.Entry<Player, Integer> entry : damageMap.entrySet())
    {
      int damage = entry.getValue();
      Player t = entry.getKey();
      if (damage > mostDamage)
      {
        mostDamage = damage;
        player = t;
      }
    }
    return player == null ? null : player.getClan();
  }
 
  /**
   * Method teleChatSay.
   * @return NpcString * @see npc.model.residences.clanhall._34SiegeGuard#teleChatSay()
   */
  @Override
  public NpcString teleChatSay()
  {
    return NpcString.THIS_IS_UNBELIEVABLE_HAVE_I_REALLY_BEEN_DEFEATED_I_SHALL_RETURN_AND_TAKE_YOUR_HEAD;
  }
 
  /**
   * Method isEffectImmune.
   * @return boolean
   */
  @Override
  public boolean isEffectImmune()
  {
    return true;
  }
}
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