/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.clanhall;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.model.AggroList;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObjectTasks;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.events.impl.ClanHallSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SpawnExObject;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
import npc.model.residences.SiegeGuardInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GustavInstance extends SiegeGuardInstance implements _34SiegeGuard
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field _canDead.
*/
private final AtomicBoolean _canDead = new AtomicBoolean();
/**
* Field _teleportTask.
*/
private Future<?> _teleportTask;
/**
* Constructor for GustavInstance.
* @param objectId int
* @param template NpcTemplate
*/
public GustavInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onSpawn.
*/
@Override
public void onSpawn()
{
super.onSpawn();
_canDead.set(false);
Functions.npcShout(this, NpcString.PREPARE_TO_DIE_FOREIGN_INVADERS_I_AM_GUSTAV_THE_ETERNAL_RULER_OF_THIS_FORTRESS_AND_I_HAVE_TAKEN_UP_MY_SWORD_TO_REPEL_THEE);
}
/**
* Method onDeath.
* @param killer Creature
*/
@Override
public void onDeath(Creature killer)
{
if (!_canDead.get())
{
_canDead.set(true);
setCurrentHp(1, true);
for (Creature cha : World.getAroundCharacters(this))
{
ThreadPoolManager.getInstance().execute(new GameObjectTasks.NotifyAITask(cha, CtrlEvent.EVT_FORGET_OBJECT, this, null));
}
ClanHallSiegeEvent siegeEvent = getEvent(ClanHallSiegeEvent.class);
if (siegeEvent == null)
{
return;
}
SpawnExObject obj = siegeEvent.getFirstObject(ClanHallSiegeEvent.BOSS);
for (int i = 0; i < 3; i++)
{
final NpcInstance npc = obj.getSpawns().get(i).getFirstSpawned();
Functions.npcSay(npc, ((_34SiegeGuard) npc).teleChatSay());
npc.broadcastPacket(new MagicSkillUse(npc, npc, 4235, 1, 10000, 0));
_teleportTask = ThreadPoolManager.getInstance().schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
Location loc = Location.findAroundPosition(177134, -18807, -2256, 50, 100, npc.getGeoIndex());
npc.teleToLocation(loc);
if (npc == GustavInstance.this)
{
npc.reduceCurrentHp(npc.getCurrentHp(), 0, npc, null, false, false, false, false, false, false, false);
}
}
}, 10000L);
}
}
else
{
if (_teleportTask != null)
{
_teleportTask.cancel(false);
_teleportTask = null;
}
SiegeEvent<?, ?> siegeEvent = getEvent(SiegeEvent.class);
if (siegeEvent == null)
{
return;
}
siegeEvent.processStep(getMostDamagedClan());
super.onDeath(killer);
}
}
/**
* Method getMostDamagedClan.
* @return Clan
*/
public Clan getMostDamagedClan()
{
ClanHallSiegeEvent siegeEvent = getEvent(ClanHallSiegeEvent.class);
Player temp = null;
Map<Player, Integer> damageMap = new HashMap<>();
for (AggroList.HateInfo info : getAggroList().getPlayableMap().values())
{
Playable killer = (Playable) info.attacker;
int damage = info.damage;
if (killer.isPet() || killer.isServitor())
{
temp = killer.getPlayer();
}
else if (killer.isPlayer())
{
temp = (Player) killer;
}
if ((temp == null) || (siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, temp.getClan()) == null))
{
continue;
}
if (!damageMap.containsKey(temp))
{
damageMap.put(temp, damage);
}
else
{
int dmg = damageMap.get(temp) + damage;
damageMap.put(temp, dmg);
}
}
int mostDamage = 0;
Player player = null;
for (Map.Entry<Player, Integer> entry : damageMap.entrySet())
{
int damage = entry.getValue();
Player t = entry.getKey();
if (damage > mostDamage)
{
mostDamage = damage;
player = t;
}
}
return player == null ? null : player.getClan();
}
/**
* Method teleChatSay.
* @return NpcString * @see npc.model.residences.clanhall._34SiegeGuard#teleChatSay()
*/
@Override
public NpcString teleChatSay()
{
return NpcString.THIS_IS_UNBELIEVABLE_HAVE_I_REALLY_BEEN_DEFEATED_I_SHALL_RETURN_AND_TAKE_YOUR_HEAD;
}
/**
* Method isEffectImmune.
* @return boolean
*/
@Override
public boolean isEffectImmune()
{
return true;
}
}